Did you know that it’s possible to plan development work ahead of time and then proceed along a fixed schedule, thus spotting potential problems well in advance? Sounds like witchcraft, but let’s try it. Just keep in mind that anything “planned” here is still subject to change for literally any reason whatsoever.
Pushing out an update every two months has proven to be a functional and sustainable pace, so using that as the basis:
- February 2022: The Matoran Update – Polishing and extending the Koro strategies a bit more by taking another look at the Matoran cards in BCOT, BCOR, and BBTS … plus maybe also adding some new ones?
- April 2022: Tale of the Toa – Final wave of Toa Mata support, and also final wave of reworked BCOT cards.
- June 2022: Big refactoring run for BCOT scripts (and maybe the other expansions while I’m at it),
first look at the Protodermic Evolution archetypes (Version 4.0 !).
- August 2022:
Energized Protodermis (1st Wave)First look at the Protodermic Evolution archetypes (Version 4.0 !)
- October 2022:
Toa Nuva (1st Wave)Energized Protodermis (1st Wave)
- December 2022:
Bohrok-Kal (1st Wave)Toa Nuva (1st Wave) June August is an important milestone to watch out for, because the results of testing the first cards of BPEV will influence what their further support is like, which may change how much of it I have to make and in what order. So the plan for the second half of the year is more of an educated guess at this point, and the “(1st Wave)” notes don’t necessarily mean all of these things will get another wave next year.
(Updated 2022-04-28: Version 4.0 pushed back to August, following releases shifted accordingly)