An unexpected guest joins the Takara with her own fiery dance moves. The stage? The Battle Phase, of course.
Basically, this is a spin on the basic Ta-Koro OTK strategy that also mixes in the Mikanko archetype, with which it shares a similar focus on inflicting massive damage through battle with the opponent’s monsters.
Specifically, we integrate a small engine of Water Arabesque (which removes problem monsters while Summoning a Mikanko from the Deck), Ha-Re (a FIRE Warrior just like most other monsters in the Ta-Koro deck), and Fire Dance (searchable by Ha-Re, lets us get her back to the field after being used as material). The gist of the synergy is simply that smashing the equipped Mikanko into a big monster deals a bunch of extra reflected battle damage before you run it over via Ta-Koro, making it that much easier to hit lethal.
For more detail, let’s finally look at …
You have a few different avenues to pull off the going-second OTK that forms the strategy’s ultimate goal. Generally it starts with a classic Isolde combo, here enabled mainly by Knights of Sublimation and Squeak, to dump some of your many Equip Spells and Special Summon one of your many FIRE Warriors. An easy route is sending Water Arabesque for Renaud, adding back the Arabesque, and bouncing an opponent’s monster to get Ha-Re, netting you enough material to make Vakama (and subsequently a Link-4) as well as a Fire Dance to revive your Mikanko. But under different circumstances, you might instead want to send Equip Spells including the Kanohi Hau and bring out Jala , who can then Normal Summon the Tahu searched by the Hau during the Battle Phase.
In fact, there’s a very powerful interaction between Mikanko damage reflection and Tahu specifically: A battle where your opponent takes the damage is, of course, still a battle, and therefore Tahu can trigger after damage calculation to turn an opponent’s monster into a 0 ATK bomb. This play alone, if you crunch the numbers, comes out to 8500 damage against an attack position monster with 3000 ATK. You know, like the Dogoran that’s also in the Deck. And combos really nicely with Water Arabesque, while we’re at it.
Since you only really need a few things in the Extra Deck to make all this work, Pot of Extravagance is our consistency booster of choice, and in consequence the important parts of the ED are secured with doubles and triples, while the 1-ofs are just for edge cases like being forced to go first. I should mention that the ratios here aren’t fine-tuned or anything – not all that much testing was done, so some things are just in here at a certain number of copies because that’s how they happened to fit. I figure even an optimized version might not be super consistent since all the OTK lines I know need several cards to work, but there being a few different combos like that has the nice effect of making each game a little riddle about stumbling your way into lethal with whatever hand you have vs whatever your opponent put up.
Showcasing two of the many ways to OTK, one splendidly combining the titular Mikankos and Ta-Koro and the other, uh, not doing that at all.