Well, let’s kick these off. In the glorious year of 2024, the massively bloated Rahi archetype received some expert surgery to split it into a few different more reasonable sub-strategies depending on the Type of monsters involved, and as a result, all the old Theme Guides on the topic are now obsolete. That means it’s time to write up a replacement, starting with one of the largest among these Type groups: Beasts and Winged Beasts.
Now ideally I’d start with some card that exemplifies the central gimmick, but due to being kind of the default for land and sky Rahi, this combined pair of Types ended up wholly inheriting several of the mechanics that I was trying to throw all over the place with the old designs. So you’ll have to bear with me while I go over them all.
Bear, that’s a Beast-Type.
… but not one that’s getting implemented before Mask of Light, so that’s not where we’re starting. Instead, it’s time for smaller critters with our first gimmick: Level 3 Pendulum Monsters with GY and banishment effects!
Ussal, Crab Rahi
Pendulum Effect MonsterLevel 3 | Scale 2/2 | EARTH Beast | ATK 1000 / DEF 1000[ Pendulum Effect ]
Once per turn: You can pay 1000 LP; this turn, if you Pendulum Summon while this card and another “Rahi” monster are in your Pendulum Zones, you can also Pendulum Summon up to 1 Beast or Winged Beast “Rahi” monster from your GY.
—————————————-
[ Monster Effect ]
If this card is sent to the GY: You can Special Summon 1 other Level 4 or lower EARTH monster from your GY, but negate its effects. If this card is banished: You can target 1 Beast or Winged Beast “Rahi” monster in your GY; banish it, and if you do, draw 1 card. You can only use 1 “Ussal, Crab Rahi” effect per turn, and only once that turn.
Right off the bat, you might be wondering why the hell a crab is in the Beast article. And the answer is that, on every level except physical, the Ussal is just a horse – used extensively especially by Onu-Matoran to transport cargo, as a steed, and in racing. This association with Matoran culture is what motivates its effect when sent to the GY, providing you with a free EARTH body, and the draw when banished also traces back to its digging and tunneling capabilities.
In the Beast Rahi deck itself, either of these effects can be relevant: Either you land on a combo route where both this and another EARTH Rahi hit the GY and you get to do some revival, or you just banish it at some point to get a draw, which is always nice to have (and might get you another banish trigger on the side). The Pendulum Effect is more of a rarely-used gimmick carried over from the old version, but it can serve as one pretty neat way to put a mid-sized Synchro back on the board.
Mahi, Goat Rahi
Pendulum Effect MonsterLevel 3 | Scale 2/2 | EARTH Beast | ATK 700 / DEF 1500[ Pendulum Effect ]
You can target up to 2 “Rahi” monsters you control; destroy 1 Beast or Winged Beast Monster Card in your Pendulum Zone or face-up Extra Deck, and if you do, increase or decrease the targeted monsters’ Levels by 1.
—————————————-
[ Monster Effect ]
If this card is sent to the GY: You can add 1 Level 4 or lower Beast or Winged Beast “Rahi” monster from your Deck to your hand, except “Mahi, Goat Rahi”. If this card is banished: You can target 1 of your banished “Rahi” cards that was not banished this turn; add it to your hand. You can only use 1 “Mahi, Goat Rahi” effect per turn, and only once that turn.
Another Beast with a big role in Matoran society is the Mahi, often seen traded on Po-Koro markets. However, this one didn’t end up getting any super generic effects, and instead plays a big role in the Rahi archetype itself by searching when it goes to the GY. The banish effect to recycle something from a previous turn and the Pendulum Effect to modulate Levels are more in a “it may come up” position, but it’s worth noting that the latter is actually one way to properly get these Level 3 Pendulums into the GY by destroying them in the Extra Deck. Bit of an odd hoop to jump through, but hey, it’s funny.
Moa, Bird Rahi
Pendulum Effect MonsterLevel 3 | Scale 2/2 | EARTH Winged Beast | ATK 1300 / DEF 600[ Pendulum Effect ]
You can target 1 face-up Level 4 or lower monster you control; treat it as a Tuner until the end of this turn, also banish this card. You can only use this effect of “Moa, Bird Rahi” once per turn.
—————————————-
[ Monster Effect ]
If this card is sent to the GY: You can banish 1 Beast or Winged Beast “Rahi” monster from your Deck. If this card is banished: You can target 1 of your banished “Rahi” cards, except “Moa, Bird Rahi”; place it on the bottom of your Deck. You can only use 1 “Moa, Bird Rahi” effect per turn, and only once that turn.
The Moa is kind of scraping the bottom of the barrel in terms of relevance, having appeared exclusively in Quest for the Toa back in early ’01. But apparently it has a little story bit there where one kept by a Po-Matoran as a pet gets stuck behind some boulders, which is what inspired the Pendulum Effect that makes it disappear while turning any monster (such as Po-Koro ‘s Rock-Type Sculpture Tokens) into a Tuner.
More often, what you’ll be using this for in-archetype are situations where you’re able to send a monster to the GY, but what you actually need is the banish trigger of one of your Rahi – sending the Moa will let you smoothly bridge from one into the other. Putting a banished card back when it itself gets banished may also come up once in a while, but like the Mahi’s similar effect, it’s mostly a grind game bonus.
Kewa, Vulture Rahi
Pendulum Effect MonsterLevel 4 | Scale 2/2 | WIND Winged Beast | ATK 1400 / DEF 400[ Pendulum Effect ]
You can target 1 Spell/Trap on the field; send 1 Beast or Winged Beast “Rahi” monster from your hand or face-up Extra Deck to the GY, and if you do, destroy that target. You can only use this effect of “Kewa, Vulture Rahi” once per turn.
—————————————-
[ Monster Effect ]
If this card is sent to the GY: You can Special Summon 1 other Level 4 or lower WIND monster from your GY, but negate its effects. If this card is banished: You can add 1 Beast or Winged Beast “Rahi” monster from your GY or face-up Extra Deck to your hand, except “Kewa, Vulture Rahi”. You can only use 1 “Kewa, Vulture Rahi” effect per turn, and only once that turn.
Wait a second, this one’s Level 4? Indeed it is, due to a historic mixup between the sizes of the Taku (listed below with the Level 4s) and Kewa. Swapping only the Levels to correct that might actually be useful, because it means that the increments in which you get stars on the field are a bit less strictly tied to the categories of effects you’re using in your combo, thus opening up more freedom for Synchro plays. Or something like that.
Anyway, the Kewa is pretty much the aerial variant of the Ussal when it comes to domestication, so it has the same GY effect just swapped to WIND. Its general usage is also similar, either giving you an additional body in a combo that gets WINDs into the GY or filling up your hand in one that doesn’t. The Pendulum Effect is nice anti-floodgate utility that once again provides a way to send Pendulums to the GY, and you can even use it for that purpose alone going first since it is able to pop itself.
Brakas, Monkey Rahi
Pendulum Effect MonsterLevel 3 | Scale 2/2 | EARTH Beast | ATK 1200 / DEF 700[ Pendulum Effect ]
If your Beast or Winged Beast “Rahi” monster battles an opponent’s monster, before damage calculation: You can destroy this card, and if you do, make that opponent’s monster’s ATK 0, until the end of this turn.
—————————————-
[ Monster Effect ]
If this card is sent to the GY: You can send 1 Beast or Winged Beast “Rahi” monster from your hand to the GY, and if you do, draw 1 card. If this card is banished: You can Special Summon 1 Level 4 or lower “Rahi” monster from your hand. You can only use 1 “Brakas, Monkey Rahi” effect per turn, and only once that turn.
As the blurry image suggests, this one’s also from Quest for the Toa, but has a slightly bigger claim to relevance solely on account of the fact that Matau ‘s staff is formally named after the “kau kau” sound they make. And since Matau’s thing is Special Summoning from hand, both the GY and banishment effects on this one interact with the hand – it’s a bit like a hand version of the Ussal, now that I think about it, and used in a similar way in those situations where the stuff you need is stuck up there instead of the GY.
The Pendulum Effect setting a monster’s ATK to 0 is also a Matau reference, and can be handy to OTK once you get your board built up.
Infernavika, Lava Bird Rahi
Pendulum Effect MonsterLevel 3 | Scale 2/2 | FIRE Winged Beast | ATK 1100 / DEF 800[ Pendulum Effect ]
Once per turn, at the end of the Damage Step, if your Beast or Winged Beast “Rahi” monster battled: You can inflict 600 damage to your opponent. Each time your opponent activates a card or effect that targets a Beast or Winged Beast “Rahi” monster you control, inflict 200 damage to them immediately after it resolves.
—————————————-
[ Monster Effect ]
If this card is sent to the GY: You can target 1 “Rahi” monster you control and 1 card your opponent controls; destroy them. If this card is banished: You can banish the top card of your Deck; add 1 of your banished Beast or Winged Beast “Rahi” Pendulum Monsters to your Extra Deck face-up. You can only use 1 “Infernavika, Lava Bird Rahi” effect per turn, and only once that turn.
This one comes from the second support wave in BBTS, and other than expanding the Attribute wheel as a FIRE Winged Beast (at the cost of Kewa/Ussal synergy), it brings to the mix an offensive type of GY effect and a more direct way to recycle banished stuff – with a bit of a gamble included. Its lore of being protected by the unbearable heat of the lava streams among which it lives is entirely represented by the Pendulum Effect, burning the opponent whenever they attempt to touch your (Winged) Beasts.
Hapaka, Shepherd Rahi
Pendulum Effect MonsterLevel 3 | Scale 2/2 | WATER Beast | ATK 1200 / DEF 1400[ Pendulum Effect ]
You can target 1 Level 4 or lower Beast or Winged Beast “Rahi” monster you control; return both it and this card to the hand, then Special Summon 1 Level 4 or lower “Rahi” monster from your hand in Defense Position. You can only use this effect of “Hapaka, Shepherd Rahi” once per turn.
—————————————-
[ Monster Effect ]
If a Beast or Winged Beast “Rahi” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand, Monster Zone, or GY instead. If this card is banished: You can return 1 of your banished “Rahi” monsters to your GY, except “Hapaka, Shepherd Rahi”. You can only use each effect of “Hapaka, Shepherd Rahi” once per turn.
The second BBTS support card introduces WATER to the lineup of small Beast Rahi, and also works slightly differently in terms of its effects. The “GY effect” is actually a passive destruction replacement (that also works in hand and field), in the sense of guarding its fellow Rahi. And if it’s banished – including by that replacement effect – it offers another form of banishment recycling by returning a banished monster to the GY, in the sense of returning it to the herd.
Its Pendulum Effect is kind of a fancy hybrid between Special Summoning from hand, Special Summoning itself, or re-summoning something you already control because it got negated or whatever. It’s pretty flexible, which is always fun.
In general, these are cards with many different types of generally single-action utility that you can access by finding a way to get them into the GY and/or banished – not all that trivial when they’re Pendulums. One major limiting factor is the shared HOPT that makes it so you can’t just send, then banish and get both effects, so you have to make the decision which mode matters more to your current line of play. You can, however, use the Pendulum Effects and one of the triggers in the same turn, so those are additional pieces of (fairly minor) utility that can come up once in a while.
Now before we proceed to larger Beasts, we take a slight step off-Type to look at the Rank 3 Dragon Rahi that serves as one pretty good means of making these Pendulum Monsters actually hit the grave.
Hikaki, Dragon Rahi
Xyz Effect MonsterRank 3 | FIRE Dragon | ATK 1900 / DEF 7002+ Level 3 monsters
If this card is Xyz Summoned: You can detach 1 material from this card; add 1 “Rahi” monster from your Deck to your hand. If a “Rahi” monster(s) is sent to your GY (except during the Damage Step): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it. You can only use each effect of “Hikaki, Dragon Rahi” once per turn.
The Hikaki is support for all kinds of Rahi decks and tends to act as an Extra Deck starter accessible via generic R3 engines, but in the Beast strategy that brings plenty of its own Level 3s, it can actually provide additional services. If you overlay 2 of the above small Pendulums into this, not only do you get the search, but detaching for it also triggers their “sent to GY” effects. Simultaneously, since a “Rahi” monster(s) was sent to the GY, the Hikaki’s own second effect will trigger here, letting you detach again to destroy a card – great going second, but even going first you can just have it pop itself since its job is done. So in total, if you go e.g. Mahi + Ussal into Hikaki, you can detach the Mahi and then the Ussal to get an additional search and bring the Mahi back to the field. And there are many more possibilities when using other combinations of materials.
And for our next category, we have the Level 4s, who have two separate gimmicks: If used as Synchro Material, they grant an effect to the monster that used them, and also to any further Rahi Synchro made by using that monster (but this only goes one layer deep). And most of them have a way to Special Summon themselves from the Pendulum Zone to the field, thus making it easier to use them as material in the first place.
Fusa, Kangaroo Rahi
Pendulum Effect MonsterLevel 4 | Scale 5/5 | EARTH Beast | ATK 1600 / DEF 1300[ Pendulum Effect ]
During your Main Phase: You can destroy 1 other Beast or Winged Beast “Rahi” Monster Card in your hand or face-up field, and if you do, Special Summon this card. You can only use this effect of “Fusa, Kangaroo Rahi” once per turn.
—————————————-
[ Monster Effect ]
A Synchro Monster Summoned using this card as material gains these effects.
● Once per turn, at the end of the Damage Step, if this card attacked an opponent’s monster: You can activate this effect; this card can attack again in a row.
● A “Rahi” Synchro Monster Summoned using this card as material gains the above effect.
This ‘roo among Rahi makes the jump from back to front row by kicking the shit out of another Rahi monster in your hand or field – including the Spell & Trap Zones. But the most interesting is actually the hand option, since that lets you destroy the Level 3 Pendulums in a way that makes them go to the GY, thereby giving you a trigger on top of the Fusa’s own summon.
A Synchro monster that uses it as material inherits its combatative nature, gaining the ability to hit again after it battles a monster (much like a baby Fusa jumping out of its mother’s pouch to join the fight, if we ignore the absence of biological reproduction for a moment). So this is something that helps you clear boards and maybe secure lethal damage on turn 2 and beyond.
Husi, Ostrich Rahi
Pendulum Effect MonsterLevel 4 | Scale 5/5 | EARTH Winged Beast | ATK 1700 / DEF 1100[ Pendulum Effect ]
If a “Rahi” card is activated in your other Pendulum Zone: You can target 1 Beast or Winged Beast “Rahi” Pendulum Monster in your GY or banishment; add this card to your Extra Deck face-up, then place the targeted monster in your Pendulum Zone. You can only use this effect of “Husi, Ostrich Rahi” once per turn.
—————————————-
[ Monster Effect ]
A Synchro Monster Summoned using this card as material gains these effects.
● If it is Synchro Summoned: You can place 1 “Rahi” Pendulum Monster from your GY or face-up Extra Deck in your Pendulum Zone.
● A “Rahi” Synchro Monster Summoned using this card as material gains the above effect.
Second tab and we’re already abandoning the premise of self-summoning from the Pendulum Zone. Instead, the Husi swaps itself out for a different scale when another Rahi appears, which is actually based on a tiny lore tidbit about them being placed in Metru Nui’s archives for protection from Muaka. In terms of utility, it’s kinda just a nice-to-have recycling option.
The granted effect is similarly unusual in that it triggers on Summon, and also consist of placing a scale. Since this isn’t once per turn, you can in fact use the two-stage inheritance to set up both of your Pendulum Zones over the course of a Synchro climb!
Taku, Duck Rahi
Pendulum Effect MonsterLevel 3 | Scale 5/5 | WIND Winged Beast | ATK 1400 / DEF 1700[ Pendulum Effect ]
If you control no monsters: You can Special Summon this card, and if you do, add 1 Beast or Winged Beast “Rahi” Pendulum Monster from your Deck to your Extra Deck face-up, except “Taku, Duck Rahi”. You can only use this effect of “Taku, Duck Rahi” once per turn.
—————————————-
[ Monster Effect ]
A Synchro Monster Summoned using this card as material gains these effects.
● Once per turn, when a card or effect is activated (Quick Effect): You can shuffle 1 face-up “Rahi” Pendulum Monster from your Extra Deck into the Deck; negate the activation.
● A “Rahi” Synchro Monster Summoned using this card as material gains the above effect.
The Taku is the Kewa’s partner in Level mixup, delivering you the Level 4 effect lineup on a Level 3 body, and its particular take on these effects makes it one of the more essential combo pieces in the deck. The Summon has a somewhat limiting requirement of needing to control no monsters, so you’ll only be using that part if you actually get to it early, but if that does happen, it even gives you some Extra Deck setup for your trouble.
However, you generally should be trying to get this card on the field at some point of the combo even if you don’t manage to start with it, because the effect it grants to Synchros is just a negate. A non-destroying one with an archetypal cost attached, but still a negate. Like all these bonus effects, you can also stack it to get multiple activations, so I really might have gone a bit to far with this one – could see it getting something like a limitation to your own turn in a future update.
Vako, Rhino Rahi
Pendulum Effect MonsterLevel 4 | Scale 5/5 | EARTH Beast | ATK 1900 / DEF 700[ Pendulum Effect ]
During your Main Phase: You can destroy 1 “Rahi” monster you control, and if you do, Special Summon this card. You can only use this effect of “Vako, Rhino Rahi” once per turn.
—————————————-
[ Monster Effect ]
If this card is Normal or Special Summoned: You can send 1 Beast or Winged Beast “Rahi” monster from your Deck or face-up Extra Deck to the GY. You can only use this effect of “Vako, Rhino Rahi” once per turn. A Synchro Monster Summoned using this card as material gains these effects.
● If it battles, your opponent cannot activate cards or effects until the end of the Damage Step.
● A “Rahi” Synchro Monster Summoned using this card as material gains the above effect.
The Vako is comparatively expensive to Special Summon since it needs to destroy a monster already on the field (it violently charges forward from the backrow since it’s a rhino, that’s the joke here). To compensate for that, it actually does something when Summoned by dumping a Rahi in your GY, giving you yet another way to access those elusive Pendulum GY effects. And since this also triggers on Normal Summon, it doubles as a regular old starter that gets things rolling without prior setup.
As a material, its bonus is a fairly simple lock on the opponent’s effects during the Damage Step, to avoid any nasty surprises when going for game. It’s not much, but given the presence of an on-Summon effect, it also doesn’t really need to be much, right?
The second bullet point on all of these monsters implies the existence of “Rahi” Synchro Monsters, and indeed quite a few of them belong to the Beast and Winged Beast Types. Those, along with more generic options, are the main things our combo lines go through and into.
Dikapi, Ostrich Rahi
Synchro Tuner Effect MonsterLevel 5 | EARTH Winged Beast | ATK 1000 / DEF 16501 Tuner + 1+ non-Tuner monsters
If this Synchro Summoned card would be used as Synchro Material for a “Rahi” monster, 1 face-up Beast or Winged Beast Pendulum Monster in your Extra Deck (and no other monsters) can be used as the other material. If you do this, you can treat this card as any Level from 1 to 5 for that Synchro Summon. If you control no monsters and this card is in your GY: You can target 1 of your banished monsters; shuffle it into the Deck, and if you do, Special Summon this card. You can only Special Summon “Dikapi, Ostrich Rahi(s)” once per turn.
The Dikapi is firmly in the “through” camp in that regard. Running through the desert with incredible endurance, this speedy birb is also used as a mount by the scouts of Po-Koro’s guard unit, which means it’s another example of a domesticated Rahi. On Synchro Monsters, that translates to a simple special trait: Generic materials, allowing it to also be used in a regular old Po-Koro deck!
But how is it used in its own native strategy? Well, you make it usually as your first Synchro Summon to serve one or more of a few different purposes. One is that it lets you efficiently climb to higher-Level Synchros by reusing the Pendulum Monster that went to the Extra Deck as material. Another that it smoothens out mismatched Levels by letting you ignore any number of its stars when using it that way. Yet another is “passively” sending a Pendulum Monster from the Extra Deck to the GY by using it as material, letting you trigger a GY effect. And finally, it secures you some followup for later, since it can leverage its great endurance to return to the field as long as you have some banished monsters.
Gukko-Kahu, Hawk Rahi
Synchro Effect MonsterLevel 6 | WIND Winged Beast | ATK 2500 / DEF 10001 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can send 1 Beast or Winged Beast “Rahi” monster from your Deck to the GY. If this Synchro Summoned card is sent from the field to the GY: You can target 1 Level 4 or lower “Rahi” monster in your GY; Special Summon it. You can only use each effect of “Gukko-Kahu, Hawk Rahi” once per turn.
The Gukko-Kahu is the largest of the birds used by Le-Koro’s aerial forces, hence its generic materials. It functions as a combo extender based in the Extra Deck by milling a Beast or Winged Beast Rahi of your choice and then reviving it – or more generally low-Level Rahi of any Type – when you further use it as material. This one is actually kind of legitimately worth using in Le-Koro since it can both send and revive the Kewa , which in turn will also bring back something like a Le-Matoran.
Mata Nui Cow, Bovine Rahi
Synchro Effect MonsterLevel 6 | EARTH Beast | ATK 1800 / DEF 24001 “Rahi” Tuner + 1+ non-Tuner monsters
Once per turn, if a monster(s) is Special Summoned to your opponent’s field (except during the Damage Step): You can target 1 of those monsters; either destroy it or negate its effects. Once per turn, during the End Phase, if this card is in the GY because this Synchro Summoned card was sent there from the field this turn: You can add 1 Beast or Winged Beast “Rahi” monster from your GY or face-up Extra Deck to your hand.
The artist formerly known as Mukau (I will never forgive Greg Bob) functions as a mid-Level defensive boss monster for our strategy, providing a reactive negation or destruction option for the endboard. Generally the main in-archetype thing you try to make going first is this with a Taku Inside™, ideally even in multiples since everything involved is soft once per turn. A herd of cows, how quaint!
Kuma-Nui, Rat Rahi
Synchro Effect MonsterLevel 8 | EARTH Beast | ATK 3000 / DEF 25001 “Rahi” Tuner + 1+ non-Tuner monsters
Gains 300 ATK for each other “Rahi” card you control. If this card battles an opponent’s monster, at the start of the Damage Step: You can activate this effect; change that opponent’s monster to Attack Position, also negate its effects until the end of this turn.
For now the biggest thing in our arsenal, the Kuma-Nui acts as a board breaker and OTK enabler, with a fairly simple effect focused on disabling all defenses to deal solid damage – you can pretty much imagine it as the big rat thing grabbing the opponent’s monsters with its claws and forcing it to Attack Position before biting its head off.
It’s also meant to specifically synergize with the two battle-focused effects that are granted by the Level 4s: Make this with both Fusa and Vako , and you get a 3k+ beater with multiple attacks guaranteed to hit into Attack Position monsters, while your opponent can’t even attempt to activate anything during the Damage Step. It’s not exactly mahjong, but when it works it works.
Those of you who are One With The Speed and well-versed in the arts of Synchro Summoning may already have noticed there’s something crucial missing from this whole equation: Where the hell are the Tuners? Specifically, the “Rahi” Tuners that some of these monsters require? Well, as far as the initial BCOR wave is concerned they’re … not in the Beast or Winged Beast Types, and instead you’d be forced to substitute them with generic Insect Rahi, such as the Fikou.
Fikou, Spider Rahi
Tuner Effect MonsterLevel 1 | EARTH Insect | ATK 600 / DEF 400If this card is in your hand or GY: You can target 1 Level 2 or higher “Rahi” monster you control; reduce that target’s Level by 1, and if you do, banish this card, then Special Summon 1 “Fikou, Spider Rahi” from your hand or Deck. You can only use this effect of “Fikou, Spider Rahi” once per turn.
The major downside here is obviously that this means the Tuners you need to obtain any Synchro access can’t be found by most of your searchers, and you need to rely on more limited options like the Hikaki to get that whole part of the Deck going. Conveniently, both BBTS and BPEV resolve this issue by suppyling proper Beast and Winged Beast Tuners as legacy support.
Pokawi, Flightless Bird Rahi
Tuner Effect MonsterLevel 2 | EARTH Winged Beast | ATK 300 / DEF 600If a Beast or Winged Beast “Rahi” monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then, immediately after this effect resolves, Synchro Summon 1 “Rahi” Synchro Monster using monsters you control. You can only use this effect of “Pokawi, Flightless Bird Rahi” once per turn. During the Battle Phase (Quick Effect): You can banish this card from your GY; all monsters your opponent currently controls lose 500 ATK for each of your banished “Rahi” monsters, until the end of this turn.
This cute little thing was actually created for the nefarious purpose of playing under Nibiru, as Special Summoning it and then immediately going into a Synchro on the same chain link gets you a Taku negate precisely at 5 summons in some of the lines I wrote out in planning. Apart from that, it’s a Tuner you can easily search and bring out, with some bonus battle utility based on the small birds’ strategy of scattering to confuse the enemy – a lot of potential in this small package.
Mata Nui Fishing Bird, Swooping Rahi
Tuner Effect MonsterLevel 2 | WIND Winged Beast | ATK 500 / DEF 400If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Beast or Winged Beast “Rahi” monster in your GY; Special Summon it, but negate its effects, also if your opponent controls a monster with 2000 or more ATK, you can banish 1 card from either GY. You can only use this effect of “Mata Nui Fishing Bird, Swooping Rahi” once per turn.
The Mata Nui Fishing Bird goes a different route from Tuners like the Insects that Special Summon themselves, instead demanding that you find a way to Summon it* and then bringing back another monster to provide material. As it’s known to harass large predators with its swooping strikes, this also comes with bonus GY banish if your opponent has something big on the field.
* For example, it’s a pretty good thing to search with Muaka and then Special Summon with Kane-Ra .
Lava Rat, Blazing Rahi
Tuner Effect MonsterLevel 2 | FIRE Beast | ATK 400 / DEF 200Once per turn (Quick Effect): You can reduce the Levels of all other monsters currently on the field by 1, also they lose 500 ATK. At the start of the Damage Step, if your “Rahi” monster battles an opponent’s monster: You can banish this card from the GY; destroy that opponent’s monster. You can only use this effect of “Lava Rat, Blazing Rahi” once per turn.
The latest addition to the Tuner lineup is the first ever Beast to be included. The Lava Rat’s lore relevance is limited to appearances in the realm of metaphor, and similarly you might not necessarily put it in the Deck because it crucially lacks a way to Special Summon itself or something else. What it does do is turn up the heat on the field so all the Levels and stats go down, which can be used either to modulate for your Synchro Summons or to get in your opponent’s way, since it’s a Quick Effect. Or in the GY, it can grant another monster its defensive ability of self-immolation, destroying whatever tries to battle it. And it is technically a Rekindling target. So you know, some of that might be useful.
Effects aside, I’d also like to say something about the art: It depicts the tale of the Takea and the Lava Rat, where one of these little critters rides a shark across a river and everyone has a bad time. No Lava Rat set or combiner was ever released, so the build you see here is an original by yours truly. I enjoy how it looks a bit like a nerd.
And that concludes our bestiary. For further strategic considerations, let’s look at a …
Sample Deck
The simple philosophy behind this one is “we’re testing the Rahi Beasts, so better throw all of them in”. With the exception of the trifecta of fetching stuff from the Deck in various ways – the Muaka , the Vako , and the Taku – everything is represented by only a single copy, to be accessed as required through our searchers. The Terrortop engine enables the Hikaki line for another search opportunity, and since the Speedroids are WIND, they can also be convenient targets for the Kewa revive. For Tuners, the three native ones are actually among the one-copy squad due to their searchability, while a trio of Fikou hopes to let us randomly draw into that extra bit of extension and Level modulation.
Aside from the Synchros covered above, the Extra Deck also contains I:P/S:P and Beyond/Exceed lines on the Link side, as well as a Naturia Beast that can be made by tuning any of our numerous EARTH Rahi with Fikou or Pokawi as appropriate (careful: the latter only makes Rahi when you use its effect to Synchro!). Another interesting inclusion is the small package of Subterranean Worm and Rahi Nui , which is a way to cheat out any of the boss monsters in case we’re sitting on a bunch of material but the Levels won’t line up.
Finally, for this build’s side deck I tried playing all the different Level 1 Insect Tuners (that also act as handtraps), to swap in for e.g. the Fikou depending on the matchup. I’m sure there’s better things you could do, though.
A sample video from one of the earliest test sessions (and thus an older version) may help illustrate the playstyle.
Conclusion
The Rahi variant consisting of Beasts and Winged Beasts is one of the largest and most combo-oriented, aiming to make a board of disruptions and beaters while cycling through a variety of utility effects they can access thanks to numerous searchers. They lean very heavily into the Rahi gimmick of moving cards around all locations from back row to front row to Extra Deck to GY to banishment, and also have a bit of a build-your-own boss thing going with their Level 4 Pendulums that grant Synchros additional effects. A lot happening in here, but that’s to be expected when there are so many monsters.