Release(?): Polyglot Edition

For this year’s stupid thing I can only justify doing on this specific date, I have … donned my Kanohi Rau and produced some translations.

Specifically, this version includes all the Ga-Koro cards from BCOT in German, Japanese, and Matoric. If you’ve never heard of that last one, it’s a fan-made “reconstruction” of the Matoran language from which the various strange names in Bionicle originate, courtesy of outofgloom. Go check it out, it’s really well made.

Of course, it wouldn’t be a YGOPro Expansion if it wasn’t playable, so here’s some download links (each containing the full BCOT, but with only Ga-Koro actually translated):

German

Japanese

Matoric

Or just take a look in this brief demo video.

Polyglot Edition Showcase

For the rest of this post, I’ll provide some notes on each language and the translation process, with the bulk of the focus of course falling on the Matoric PSCT grammar I had to construct from scratch to make this happen.

German

Gali

Toa Mata Gali

Effect MonsterLevel 6 | WATER Warrior | ATK 2300 / DEF 1800

Um diese Karte offen als Tributbeschwörung zu beschwören, kannst du ein WASSER oder “Toa Mata”-Monster in deiner Hand, außer “Toa Mata Gali”, statt eines Monsters das du kontrollierst als Tribut anbieten. Einmal pro Spielzug, wenn der Gegner des Zugspielers einen Monstereffekt aktiviert, außer “Toa Mata Gali” (Schnelleffekt): Du kannst 1 anderes offenes Monster auf dem Spielfeld wählen; annulliere seine Effekte, und falls du dies tust, erhält diese Karte 400 ATK.

Bionicle: Coming of the Toa (v3.21.6)
Kaukau

Große Kanohi Kaukau

Equip Spell

Falls das ausgerüstete Monster mit einer anderen “Kanohi”-Karte ausgerüstet wird, zerstöre diese Karte. Falls das ausgerüstete Monster ein “Toa”- oder “Makuta”-Monster ist, bleibt es von Effekten deines Gegners unberührt, es sei denn, sie wählen es als Ziel. Falls diese Karte auf den Friedhof gelegt wird: Du kannst 1 Monster von deinem Friedhof verbannen; füge deiner Hand 1 “Toa Mata Gali” von deinem Deck hinzu. Du kannst diesen Effekt von “Große Kanohi Kaukau” nur einmal pro Spielzug verwenden.

Bionicle: Coming of the Toa (v3.21.6)
Nokama

Turaga Nokama

Link Effect MonsterLink-2 [▲ ↙] | WATER Spellcaster | ATK 1200

2 Monster, darunter ein WASSER Krieger Monster
Diese Karte kann nicht durch Kampf zerstort werden, solange sie auf ein Monster zeigt. (Schnelleffekt): Du kannst 1 Karte von deinem Friedhof verbannen und dann 1 Karte abwerfen; bis zum Ende dieses Spielzugs bleiben diese Karte und Monster, auf die sie zeigt, unberührt von Effekten von Karten mit einem anderen Kartentyp (Monster, Zauber, und/oder Falle) als die Karte, die verbannt wurde, um diesen Effekt zu aktivieren, außer von denen dieser Karte. Während der End Phase deines Gegners, falls diese Karte auf ein Monster zeigt (Schnelleffekt): Du kannst 1 deiner WASSER Monster wählen, das verbannt ist oder sich in deinem Friedhof befindet; füge es deiner Hand hinzu. Du kannst jeden Effekt von “Turaga Nokama” nur einmal pro Spielzug verwenden.

Bionicle: Coming of the Toa (v3.21.6)
Ga-Koro

Ga-Koro, Dorf des Wassers

Field Spell

Falls alle Monster in deinem Friedhof WASSER sind (min. 1), kann dein Gegner während seines Spielzugs als Reaktion auf die Aktivierung deiner WASSER Monstereffekte als Kettenglied 2 oder höher weder Karten noch Effekte aktivieren. Du kannst 1 Monster von deinem Friedhof verbannen; beschwöre 1 WASSER Monster als Spezialbeschwörung von deiner Hand in die Verteidigungsposition, aber seine Effekte werden annuliert und es wird zum selben Typ wie das verbannte Monster, zusätzlich kannst du für den Rest dieses Spielzugs keine Monster als Spezialbeschwörung vom Extra Deck beschworen, außer WASSER Monstern. Du kannst diesen Effekt von “Ga-Koro, Dorf des Wassers” nur einmal pro Spielzug verwenden.

Bionicle: Coming of the Toa (v3.21.6)
Maku

C.C. Matoranerin Maku

Effect MonsterLevel 2 | WATER Warrior | ATK 500 / DEF 200

Wenn dein Gegner eine Karte oder einen Effekt auf dem Spielfeld aktiviert (Schnelleffekt): Du kannst diese Karte als Spezialbeschwörung von deiner Hand oder deinem Friedhof in deine Zone in die Spalte jener Karte beschwören, und falls du dies tust, ändere 1 offenes Monster auf dem Spielfeld in die Verteidigungsposition. (Schnelleffekt): Du kannst 1 andere offene Karte wählen, die du kontrollierst; für den Rest dieser Kette, oder bis zum Ende dieses Spielzugs, falls es ein “Matoraner”-Monster ist, bleibt sie von Karteneffekten unberührt, außer von ihren eigenen. Du kannst jeden Effekt von “C.C. Matoranerin Maku” nur einmal pro Spielzug verwenden.

Bionicle: Coming of the Toa (v3.21.6)
Rau

Edle Kanohi Rau

Equip Spell

Falls das ausgerüstete Monster mit einer anderen “Kanohi”-Karte ausgerüstet wird, zerstöre diese Karte. Einmal pro Spielzug, falls das ausgerüstete Monster ein “Turaga”-, “Toa”- oder “Makuta”-Monster ist, wird der erste aktivierte Effekt, der es als Ziel wählt, zu “Du kannst 1 Monster in der Main-Monsterzone in eine andere Main-Monsterzone auf der Spielfeldseite seines Beherrschers bewegen, dann kann dein Gegner 1 Monster in der Main-Monsterzone in eine andere Main-Monsterzone auf der Spielfeldseite seines Beherrschers bewegen”. Falls sich diese Karte in deinem Friedhof befindet: Du kannst 1 Monster als Tribut anbieten und dann 1 “Turaga Nokama” in deinem Friedhof wählen; beschwöre sie als Spezialbeschwörung und rüste sie mit dieser Karte aus. Du kannst diesen Effekt von “Edle Kanohi Rau” nur einmal pro Spielzug verwenden.

Bionicle: Coming of the Toa (v3.21.6)🎉
Nixie

Matoraner-Astrologin Nixie

Tuner Effect MonsterLevel 2 | WATER Warrior | ATK 400 / DEF 500

Wenn ein Monstereffekt aktiviert wird, solange du ein WASSER Monster kontrollierst und sich diese Karte in deiner Hand befindet (Schnelleffekt): Du kannst 1 Karte ziehen und vorzeigen, dann, falls es ein Monster ist, beschwöre diese Karte als Spezialbeschwörung, und falls du dies tust, wird ihre Stufe gleich der Stufe des vorgezeigten Monsters. Andernfalls wirf diese Karte ab. Falls diese Karte von der Hand oder dem Spielfeld auf den Friedhof gelegt wird und du keine Zauber/Fallen in deinem Friedhof hast: Du kannst 1 Zauber/Falle von deinem Deck auf den Friedhof legen. Du kannst jeden Effekt von “Matoraner-Astrologin Nixie” nur einmal pro Spielzug verwenden.

Bionicle: Coming of the Toa (v3.21.6)

Being the only one of these languages that I actually speak, this one was far and away the easiest to figure out. I pretty much just sat down and translated, though since PSCT is its own beast, there was also a good bit of cross-referencing with the German TCG card database involved.

One somewhat interesting aspect here is the handling of gendered nouns and their corresponding pronouns. For some reason it appears that players, who are referred to with “they” in all modern English card texts, are simply assumed to be male, but when it comes to cards, German PSCT does go out of its way to match the language with the name’s grammatical gender (such as in T.G. Hellebardenkanone/Angriffsmodus). While I couldn’t find a clear precedent on how that works when the name is a completely made-up personal name, like “Turaga Nokama” on the Kanohi Rau, as a Bionicle lore nerd I obviously can’t miss an opportunity to clarify that the blue ones are in fact girls. So the Rau revival effect does properly refer to Nokama with “sie”.

Also, check the alt art on the Rau I included to go with the occasion. Being able to get high-quality Kanohi images at any angle from Studio does open up some nice possibilities in that department, even for my artistically challenged self.

Japanese

Gali

トーア・マタ・ガーリ

Effect MonsterLevel 6 | WATER Warrior | ATK 2300 / DEF 1800

このカードを表側表示でアドバンス召喚する場合、自分フィールドのモンスターの代わりに手札の「トーア・マタ・ガーリ」以外の水属性モンスターまたは「トーア・マタ」モンスターをリリースできる。①:1ターンに1度、ターンプレイヤーから見て相手プレイヤーが「トーア・マタ・ガリ」以外のモンスターの効果を発動した時、このカード以外のフィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの効果を無効にし、このカードの攻撃力を400アップする。

Bionicle: Coming of the Toa (v3.21.6)
Kaukau

グレート・カノイ・カウカウ

Equip Spell

このカード名の③の効果は1ターンに1度しか使用できない。①:装備モンスターが他の「カノイ」カードを装備した場合にこのカードを破壊される。②:装備モンスターが「トア」、「マクタ」モンスターの場合、装備モンスターを対象とする効果以外の相手の効果を受けない。③:このカードが墓地へ送られた場合、自分の墓地からモンスター1体を除外して発動できる。デッキから「トーア・マタ・ガーリ」1体を手札に加える。

Bionicle: Coming of the Toa (v3.21.6)
Nokama

ツラガ・ノカマ

Link Effect MonsterLink-2 [▲ ↙] | WATER Spellcaster | ATK 1200

戦士族・水属性モンスターを含むモンスター2体
このカード名の②③の効果はそれぞれ1ターンに1度しか使用できない。①:このカードのリンク先にモンスターが存在する限り、このカードは戦闘では破壊されない。②:自分・相手ターンに、自分の墓地からカード1枚を除外し、手札を1枚捨てて発動できる。このカード及びこのカードのリンク先のモンスターはターン終了時までこの効果を発動するために除外したカードと種類(モンスター・魔法・罠)が異なるこのカード以外のカードの効果を受けない。③:相手エンドフェイズにこのカードのリンク先にモンスターが存在する場合、自分の墓地のモンスター及び除外されている自分のモンスターの中から、水属性モンスター1体を対象として発動できる。そのモンスターを手札に加える。

Bionicle: Coming of the Toa (v3.21.6)
Ga-Koro

水の村ガ・コロ

Field Spell

このカード名の②の効果は1ターンに1度しか使用できない。①:相手ターンの間、自分の墓地のモンスターが水属性モンスターのみの場合、自分の水属性モンスターの効果のチェーン2以降に発動に対して相手は魔法・罠・モンスターの効果を発動できない。②:自分の墓地からモンスター1体を除外して発動できる。手札から水属性モンスター1体を守備表示で特殊召喚する。この効果で特殊召喚したモンスターは効果が無効化され、除外したモンスターと同じ種族になる。この効果の発動後、ターン終了時まで自分は水属性モンスターしかEXデッキから特殊召喚できない。

Bionicle: Coming of the Toa (v3.21.6)
Maku

C.C.マトラン・マックー

Effect MonsterLevel 2 | WATER Warrior | ATK 500 / DEF 200

このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。①:相手がフィールドのカードの効果を発動した時に発動できる。このカードをその縦列の自分フィールドに手札・墓地から特殊召喚し、フィールドの表側表示モンスター1体を選んで守備表示にする。②:自分・相手ターンに、このカード以外の自分フィールドの表側表示のカード1枚を対象として発動できる。そのカードはチェーン終了時まで、「マトラン」モンスターだった場合ターン終了時まで、自身以外のカードの効果を受けない。

Bionicle: Coming of the Toa (v3.21.6)
Rau

ノーブル・カノイ・ラウ

Equip Spell

このカード名の③の効果は1ターンに1度しか使用できない。①:装備モンスターが他の「カノイ」カードを装備した場合にこのカードを破壊される。②:装備モンスターが「トア」、「ツラガ」、「マクタ」モンスターの場合、1ターンに1度だけ、装備モンスターを対象とする効果は「メインモンスターゾーンのモンスター1体の位置をそのコントローラーのフィールドの他のメインモンスターゾーンに移動できる。その後、相手はメインモンスターゾーンのモンスター1体の位置をそのコントローラーのフィールドの他のメインモンスターゾーンに移動できる」となる。③:このカードが墓地に存在する場合、自分フィールドのモンスター1体をリリースし、自分の墓地の「ツラガ・ノカマ」1体を対象として発動できる。そのモンスターを特殊召喚し、このカードを装備する。

Bionicle: Coming of the Toa (v3.21.6)🎉
Nixie

マトランの占星術師ニックシー

Tuner Effect MonsterLevel 2 | WATER Warrior | ATK 400 / DEF 500

このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。①:自分フィールドに水属性モンスターが存在し、このカードが手札にある場合、モンスターの効果が発動した時発動できる。自分はデッキから1枚ドローし、お互いに確認する。確認したカードがモンスターだった場合、このカードを特殊召喚し、レベルは確認したモンスターのレベルと同じになる。違った場合、このカードを捨てる。②:自分の墓地に魔法・罠カードが存在せず、このカードが手札・フィールドから墓地へ送られた場合に発動できる。デッキから魔法・罠カード1枚を墓地へ送る。

Bionicle: Coming of the Toa (v3.21.6)

The difficulty level got a lot higher here, what with my understanding of Japanese only being good enough to reasonably navigate the card database and Frankenstein together relevant effects. And there were also the barriers of a different writing system and different basic card text structure to overcome. But clearly I managed, so here we are.

To figure out how names should be written, I took a look around archives of the official Japanese Bionicle website as well as some fan sites that popped up in search. Most of it was just a straightforward representation of the sounds in katakana, but one little surprise was that Kanohi apparently becomes カノイ (that is, the “h” is dropped). For Nixie’s job description of “Astrologer”, I had to consult an actual dictionary too, ending up with 占星術師. Googling it brings up FF14 stuff, so I assume it’s appropriately mystical. For a while I also considered spicing up some of the boring katakana names with meaningful (read: chuuni) kanji representations and ruby text, but that idea was dropped in favour of keeping card image generation simple.

As for the card text structure, I do love the numbered effects and how easy it makes all varieties of HOPT clauses. On the other hand, our PSCT generally feels like it flows much better with the way it’s clearly sectioned by punctuation and can leave a lot of boilerplate phrases unsaid thanks to that. Tradeoffs.

Matoric

Alright, welcome to the deep end. Not only did I not know anything about this language when I started, but there was also zero documentation or precedent on how to apply it in Yugioh card text. There was no cross-referencing or Frankensteining here, just raw, unfiltered, phrase-by-phrase, sentence-by-sentence translation. On that note, a huge shout out to the language’s original creator outofgloom – not only for writing the Matoric documents that made this at all possible, but also for taking the time to personally answer several questions I couldn’t figure out on my own.

The result is a PSCT variant that looks quite similar to the Matoric language, but technically should be considered distinct from it for a number of reasons:

  • Punctuation and general effect layout has mostly been retained from the English texts, even where it doesn’t quite match with conventions of Matoric grammar.
  • The vocabulary for game mechanics and some other things are my own additions that more or less derive from official terms, but may well be contradicted by future dictionaries.
  • I’ve incorporated some grammatical concepts from unpublished WIP material that I obtained through communication with outofgloom, so those might also change by the time the language gets its next proper update.
  • And of course, it’s always possible that I’ve simply misunderstood a grammar rule or two and ended up with the Matoran equivalent of Engrish.

So, we are looking at a base Matoric language and a presumably quite similar “PSCT Matoric”, but explaining the core grammar or even just all the modifications made to accommodate card text would turn out far too long and dry. If you’re interested in the former, I once again refer you to the official resources instead, and for the latter, I’ll do my best to quickly list out the points of note for each card.

English

Toa Mata Gali

Effect MonsterLevel 6 | WATER Warrior | ATK 2300 / DEF 1800

To Tribute Summon this card face-up, you can Tribute a WATER or “Toa Mata” monster in your hand, except “Toa Mata Gali”, instead of a monster you control. Once per turn, when the turn player’s opponent activates a monster effect, except “Toa Mata Gali” (Quick Effect): You can target 1 other face-up monster on the field; negate its effects, and if you do, this card gains 400 ATK.

Bionicle: Coming of the Toa (v3.21.6)
Matoric

Toa Mata Gali

Effect MonsterLevel 6 | WATER Warrior | ATK 2300 / DEF 1800

Paro’o-sapo za okhau-ido ihu ya ke, ke a manas GAHA “Toa Mata” su (“Toa Mata Gali” va) arnoro’u po, manas ya-uka borau-za va za okhau ya vo. On agiro u takaro, e’e alhii agiro ai-rupu ta manas-akiro “Toa Mata Gali” va za lutu ya po (Kah-Akiro): Uka ihu-ku-manas nuala po 1 za aro ya vo ke; akiro’ai rya, e apaia paro’o-sapo ai-ATK za peha 400 ya ke.

Bionicle: Coming of the Toa (v3.21.6)

The most complicated part of Gali is actually the special Tribute Summoning condition, structured as “To […] you can Tribute […] instead of […]”, a combination of two grammatical features not explicitly covered anywhere. So I went and asked outofgloom directly, to which he kindly provided me the following solutions:

  • [do X] ke ke [do Y] – “To do X, do Y”; this is a pretty roundabout phrasing based on conditional markers that more directly translates to “conditioning of doing X is conditioned by doing Y”. A further layer of complexity arises from the fact that Tribute Summoning Gali this way is optional, which I tried to represent by attaching the “ability” marker vo to the full sentence – making “conditioning of doing X can be conditioned by doing Y”.
  • a [X] [Y] va – “X instead of Y”; a simple repurposing of a basic coordinative marker meaning “but not” or “except”. Which brings some unfortunate overlap with the “except “Toa Mata Gali”” in the same sentence, so I moved that into parentheses for clarity.

Homecooked vocabulary in this effect includes sapo (“card”; lit. “thin stone”, based on the idea that a paperless culture would play card games on stone tablets), okhau (“Tribute”; from okh hau u “without preservation”), ido (“Summon”; shortened form of ika do ya “to call a being”) and ihu (“face-up”; lit. “upward”, mirroring iru for “downward”, plus it’s pretty funny to have a mountain with that name).

The other effect is comparatively simple in grammar, but makes significant use of those bits of artistic license that separate the language of these cards from “raw” Matoric. Right at the start you have on agiro u takaro (“once per turn”; lit. “once inside of a turn”), which is probably grammatical nonsense but serves as a nice way to keep the OPT clause together. And at the macro level, I’ve retained the punctuation of English PSCT since that saves me a lot of text to translate.

That means we begin with a “when” activation timing represented by e’e [X] po, the first half of a conditional construct with explicit present tense to distinguish from “if”. After the colon, this is followed by targeting instructions, which close out the conditional with [Y] ke, and finally the actual effect with its “and if you do” conjunction. Said conjunction simply translates to e apaia (“if successful”), allowing it and the second half of the effect to occupy a nice standalone conditional clause.

Lots of original vocab here too – agiro (“turn”; lit. “game cycle” from the root word algis “game” and rho “cycle”), takaro (“once”; combination of taka “one” and aro “discrete unit”) , rupu (“opponent”; from ru-apu “not-friend”) and akiro (“effect”; from akiro’a “originating from work”).

Finally, one might wonder why the Warrior Type is translated to Toh. The reason is simply that the only word in the dictionaries with a translation in that direction is Toa (“hero”, “warrior”), which is obviously loaded with a lot more meaning than what we want here. So as a cheap trick I just changed it ever so slightly, perhaps someone with actual knowledge of linguistics could argue this is some kind of archaic form that retained generic use even after the modern Toa split from it.


English

Great Kanohi Kaukau

Equip Spell

If another “Kanohi” card becomes equipped to the equipped monster, destroy this card. If the equipped monster is a “Toa” or “Makuta” monster, it is unaffected by your opponent’s card effects, unless they target it. If this card is sent to the GY: You can banish 1 monster from your GY; add 1 “Toa Mata Gali” from your Deck to your hand. You can only use this effect of “Great Kanohi Kaukau” once per turn.

Bionicle: Coming of the Toa (v3.21.6)
Matoric

Kanohi Nui Kaukau

Equip Spell

E’e haran-manas aha ku-sapo “Kanohi” ran ai ta, paro’o-sapo za ikhya ke. E’e haran-manas manas “Toa”, “Makuta” su ai, ohi a hiki rupu ai-akiro yaru-aka iza aro ru ke. E’e bakuala ko paro’o-sapo za ivo ya: Uka manas bakuala’u po 1 za khu ya vo ke; at sapuru’u a arnoro’u ko “Toa Mata Gali” 1 za ivoya. On agiro u uka paro’o-akiro ai-“Kanohi Nui Kaukau” za ran 1 ko ya voru.

Bionicle: Coming of the Toa (v3.21.6)

The standard Kanohi exclusion effect is clearly a conditional structure that translates straight to e’e [X] [Y] ke, so the more interesting detail of grammar here is that I translated “A becomes equipped to B” as an equative sentence with the inceptive marker ta, making it more literally “B begins to be equipped with A” (the switch from “to” to “with” is just because it makes flipping the relation easier, but that’s not relevant here). I’ve decided to adopt haran (“armor”) as the term for the Equip mechanic, and so the marker for the “equipped with” relationship is somewhat randomly derived from that as aha_ran. The use of ikhya for the imperative of “destroy” might technically not be correct – one dictionary lists ikhi as “destruction”, but another has just khi ya as “destroy”. However, with the word for banishing being khu, using the shorter version would lead to “destroy” and “banish” not being distinguishable when their end vowel is dropped in an imperative sentence, which would be a much bigger problem.

The on-field protection effect is notable for its use of a subordinate clause in “unless they target it”, which I paraphrased to “that do not target it”. Subordination is the part of the Matoric language that I am most likely to have screwed up in my translations, but to my best understanding in this case it works by taking the sentence akiro ta iza aro yaru (“The effect(s) do(es) not target it”), lifting its subject akiro (marked by ta) outside and replacing it with the placeholder aka, and turning the original sentence’s suffix yaru into a prefix so that the resulting phrase can be used as a modifier. Hence, akiro yaru-aka iza aro should mean “effects that do not target it”.

The unaffectedness by those effects is expressed using a negated equative sentence ending in ru, with the help of the marker a hiki _ (“manipulated by”). That means a literal translation would be “it is not manipulated by effects that do not target it” – sounds about right!

As for the GY effect, it showcases both the use of Location/Direction markers in sentences dealing with movement and the Matoric names of various in-game locations. The activation condition is bakuala ko paro’o-sapo za ivo ya (“this card moves forward to the GY”), where the ko marker lets us conveniently keep a clear distinction from “returning to the GY” (which would be marked by nu “moves backward to”). And what you do is at sapuru’u a arnoro’u ko “Toa Mata Gali” za ivoya (“move “Toa Mata Gali” originating from your Deck forward to your hand”).

The location names I made up are bakuala (“Graveyard”; from kui-vala “loss-place”, prefixed by an Agoric stem ba- “death” because there’s no known direct word for that in Matoric and I really wanted it included explicitly) and sapuru (“Deck”; from sapo-huru “card elevation”). Arnoro for hand is just the standard term for the body part, didn’t bother coming up with anything card game specific.


English

Turaga Nokama

Link Effect MonsterLink-2 [▲ ↙] | WATER Spellcaster | ATK 1200

2 monsters, including a WATER Warrior monster
Cannot be destroyed by battle while it points to a monster. (Quick Effect): You can banish 1 card from your GY, then discard 1 card; until the end of this turn, this card and monsters it points to are unaffected by the effects of cards with a different card type (Monster, Spell, and/or Trap) than the card banished to activate this effect, except this card’s. During your opponent’s End Phase, if this card points to a monster (Quick Effect): You can target 1 of your WATER monsters that is banished or in your GY; add it to your hand. You can only use each effect of “Turaga Nokama” once per turn.

Bionicle: Coming of the Toa (v3.21.6)
Matoric

Turaga Nokama

Link Effect MonsterLink-2 [▲ ↙] | WATER Spellcaster | ATK 1200

Manas 2 ai-ohi po manas GAHA Toh
E’e ka manas a paro’o-sapo ai, paro’o-sapo za barra-ikhi ya voru ke. (Kah-Akiro): O’o uka sapo bakuala’u po 1 za khu ya, uka sapo 1 osapu ya ka vo; paro’o-agiro ai-oko po, paro’o-sapo manas ai-ka’a ohi no a hiki sapo ya-aka ku-atu (Manas, Doka, Ilhura no/su) za ima te sapo paro’o-akiro lutu ya ke ke ya-khu-za nu ai-akiro paro’o-sapo ai-akiro va ru. E’e rupu ai-End-Phase po ai, ka manas a paro’o-sapo ai (Kah-Akiro): Uka manas’u GAHA khu bakuala’u su po 1 za aro ya vo; arnoro’u ko ivoya. On agiro u uka aro-akiro ai-“Turaga Nokama” ran 1 ko ya voru.

Bionicle: Coming of the Toa (v3.21.6)

Okay, so on this one I really have to hold back, because the moment I start rambling about all the things in Nokama’s translation is the moment this article gets out of hand.

It starts with the materials line, which is paraphrased to “2 monsters among whom there is a WATER Warrior monster” and translated via subordinate clause. Then the battle protection has ka_a (“pointing to”) used in reference to Link Arrows and features the term barra-ikhi (“battle-destroyed”), whose similarity to Barraki probably makes for quite the pun in-universe.

And with the main Quick Effect, we get into the real meat of the matter. The cost and targeting clause includes an original coordination marker o_ka that connects things in sequence (i.e., “then”), as well as the fancy term osapu (“discard”; from ohsapo’u “separation from card”). Once you start resolving, you have to apply something until the end of the turn, or paro’o-agiro ai-oko po (“during the future of this turn”), followed by identifying the “monsters [this card] points to”. What sounds like a simple task for a subordinate clause is immensely complicated by the fact that the clause being subordinated is an equative sentence without a real subject or object, so how do we signify that the “monsters” it is modifying goes within the ka_a marker? The answer I settled on is “not at all”, simply leaving the marker empty and hoping the gap makes it obvious enough how it should be read.

As if that wasn’t enough, the next task is to state “cards with a different card type from […]”, or “cards that have a different card type than […]”, if we want to phrase it with a subordinate clause. This, however, is a rare sentence where that subordination isn’t even the biggest hurdle – it’s the fucking from. To tackle this, I had to employ a sentential marker right out of the previously mentioned WIP materials: _te_, translatable to various things including “relative to”. So, by extending the subordinate clause of “having a different card type” with te X, we can express the card type should be different “relative to X”. But wait, what’s X? Well, X is “the card (that was) banished to activate this effect”.

Ooohhh boy. That is a “[did X] to [do Y]” construction, which as seen back with Gali would already be a headache to do straight. And now it has to be bent into its subordinated form as well. What I settled on, without any real idea whether it’s right or not, is sapo paro’o-akiro lutu ya ke ke ya-khu-za nu – using the whole purpose-expressing structure as a modifier on the card, but only actually writing the directly relevant part (“the card was banished”) as a desentential unit ya-khu-za nu.

The interesting terminology are obviously the card types. Manas (“Monster”) is obligatory as a canon term, Doka (“Spell”) comes from do ka ya (“speak with energy”; the idea being that literal magic would mostly set itself apart from standard MU powers by its verbal incantations or, well, Spells), and Ilhura (“Trap”) from ilahu tura (“suprising binding”).

And during the End Phase, which is a term imported unchanged to Matoric just like it isn’t any different in German or Japanese, you just get to “move a card forward to your hand” once more.

Phew.


English

Ga-Koro, Village of Water

Field Spell

During your opponent’s turn, if all monsters in your GY are WATER (min. 1), your opponent cannot activate cards or effects in response to the activation of your WATER monster effects as Chain Link 2 or higher. You can banish 1 monster from your GY; Special Summon 1 WATER monster from your hand in Defense Position, but its effects are negated and it becomes the same Type as the banished monster’s, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of “Ga-Koro, Village of Water” once per turn.

Bionicle: Coming of the Toa (v3.21.6)
Matoric

Ga-Koro, Gaha Ai-Koro

Field Spell

E’e rupu ai-agiro po ai bakuala’u po maa-manas GAHA (ve 1 u) ai, manas-akiro’u GAHA ai-lutu ve ivai-aro 2 u ta rupu u sapo akiro sa za lutu yai voru ke. Uka manas bakuala’u po 1 za khu ya vo; a’a at arnoro’u a ka hau a manas GAHA 1 za fe-idoya o’o akiro’ai za ru ya vah’ai manas ya-khu-za nu ai-vah ai ta na va, paro’o-agiro ai-oko po at sapuru va a manas ru-GAHA za fe-ido ya voru. On agiro u uka paro’o-akiro ai-“Ga-Koro, Gaha ai-Koro” ran 1 ka ya voru.

Bionicle: Coming of the Toa (v3.21.6)

This one has the concept of “in response to”, which had me quite stumped until I was pointed towards causative sentences that express meanings such as “X makes Y do Z” (X ta Y Z yai). Adapting them for this complex use case took a bit of (guess)work, but what I ended up with essentially translates to “The activation of your WATER monster effects as Chain Link 2 or higher cannot make your opponent activate cards or effects”.

The new term Chain Link translates to ivai-aro (“linked structure item”; ivai “Chain” from ivo-vai “linkage-arrangement”), and what’s also interesting is my repurposing of Location/Direction markers to express relations on numbers. This was already subtly visible in all the HOPT clauses, but this effect does itself include two instances of ve_u (“extending from”) around a number, meaning “min.” and “or higher”, respectively – basically >=.

The other effect has nothing weird going on with its grammar for once, but introduces a bit of new vocabulary as well, such as fe-ido (“Special Summon”; from fehi “innovation”, in the sense that it’s an “unusual” Summon), ka hau a (“in Defense Position”; lit. “oriented towards defense”), vah (“Type”; lit. “herd, swarm”), and sapuru va (“Extra Deck”; lit. “non-primary Deck”).


English

C.C. Matoran Maku

Effect MonsterLevel 2 | WATER Warrior | ATK 500 / DEF 200

When your opponent activates a card or effect on the field (Quick Effect): You can Special Summon this card from your hand or GY to your zone in that card’s column, and if you do, change 1 face-up monster on the field to Defense Position. (Quick Effect): You can target 1 other face-up card you control; for the rest of this Chain, or until the end of this turn if it is a “Matoran” monster, it is unaffected by card effects, except its own. You can only use each effect of “C.C. Matoran Maku” once per turn.

Bionicle: Coming of the Toa (v3.21.6)
Matoric

A.A. Matoran Maku

Effect MonsterLevel 2 | WATER Warrior | ATK 500 / DEF 200

E’e nuala po rupu ta sapo akiro su za lutu ya po (Kah-Akiro): At arnoro’u bakuala’u su a vala’u on otu’u-sapo ai-zasa u ko uka paro’o-sapo za fe-ido ya vo, e apaia ihu-manas nuala po 1 za hau-kama ko itya ke. (Kah-Akiro): Uka ihu-ku-sapo ya-uka borau-za 1 aro ya vo; paro’o-ivai ai-oko, e manas “Matoran” ai paro’o-agiro ai-oko ke su, ohi a hiki akiro akiro’ai va ru. On agiro u uka aro-akiro ai-“A.A. Matoran Maku” ran 1 ko ya voru.

Bionicle: Coming of the Toa (v3.21.6)

The most interesting portions that haven’t been touched on already are probably the “to your zone in that card’s column” and “for the rest of this Chain, or until the end of this turn”. The former can be handled with nested Location/Direction markers [vala’u [on otu’u-sapo ai-zasa u] ko] (“forward to your zone inside of that card’s column”) , and the other by appending the su (“or”) coordination marker to a conditional-marked unit to make that “or […] if”.

Defense Position appears for the second time, but this time with a more complete name hau-kama (“defensive orientation”; kama derived from marker ka_a “oriented toward”), and we also encounter zasa (“column”; based on tsasus from the Agoric dictionary).

You might also be wondering why C.C. becomes A.A. – that’s because Chronicler’s Company translates to something like Amaja-Apu. The alliteration survives!


English

Noble Kanohi Rau

Equip Spell

If another “Kanohi” card becomes equipped to the equipped monster, destroy this card. Once per turn, if the equipped monster is a “Turaga”, “Toa”, or “Makuta” monster, the first activated effect that targets it becomes “You can move 1 monster in the Main Monster Zone to another Main Monster Zone on its controller’s field, then your opponent can move 1 monster in the Main Monster Zone to another Main Monster Zone on its controller’s field”. If this card is in your GY: You can Tribute 1 monster, then target 1 “Turaga Nokama” in your GY; Special Summon it and equip it with this card. You can only use this effect of “Noble Kanohi Rau” once per turn.

Bionicle: Coming of the Toa (v3.21.6)
Matoric

Kanohi Lui Rau

Equip Spell

E’e haran-manas aha ku-sapo “Kanohi” ran ai ta, paro’o-sapo za ikhya ke. On agiro u takaro, e’e haran-manas manas “Turaga”, “Toa”, “Makuta” su ai, lutu-akiro ya-aka iza aro takua “O’o uka manas manas ai-vala ga po 1 za manas ai-ku-vala ga boraua’ai ai-nuala po ko ivo ya vo, rupu ta manas manas ai-vala ga po 1 za manas ai-ku-vala ga boraua’ai ai-nuala po ko ivo ya vo ka” ai ta ke. E’e bakuala’u po paro’o-sapo ai: O’o uka manas 1 za okhau ya, uka “Turaga Nokama” bakuala’u po 1 za aro ya ka vo ke; o’o iza fe-idoya, aha paro’o-sapo ran ai ta na. On agiro u uka paro’o-akiro ai-“Kanohi Lui Rau” za ran 1 ko ya voru.

Bionicle: Coming of the Toa (v3.21.6)🎉

This card’s name actually includes the one piece of vocabulary I’ve decided to borrow from the older version of the Matoran Language that was not yet called Matoric: Lui for “Noble”. In the context of Kanohi, it’s just really nice how that rhymes with Nui for “Great”.

The on-field replacement effect is structured around a “becomes”, which is a verb that translates neatly not into a full verbal sentence, but rather an inceptive equative sentence (i.e., one that ends in ai ta – a “starts to be”). The effect in quotation marks is nothing shocking at this point, just two optional actions linked with “then”, but it does introduce the term I’ve chosen to use for “Main Monster Zone”: manas ai-vala ga (“primary zone of monsters”; the ga particle is a made-up one to contrast the va already seen in the translation of “Extra Deck”). Notably, the core of this phrase is the possession-marked vala, so further modifiers like “other” can attach directly to it and yield interesting results such as manas ai-ku-vala ga.

The GY effect showcases the basic “and” conjunction, which is adapted directly by use of the o_na marker. The final portion of the sentence is yet another inceptive equative sentence replacing a verb, paraphrasing “equip it with this card” to “it starts to be equipped with this card”.


English

Matoran Astrologer Nixie

Tuner Effect MonsterLevel 2 | WATER Warrior | ATK 400 / DEF 500

When a monster effect is activated while you control a WATER monster and this card is in your hand (Quick Effect): You can draw 1 card and show it, then if it is a monster, Special Summon this card, and if you do, its Level becomes the shown monster’s Level. Otherwise, discard this card. If this card is sent from the hand or field to the GY, and you have no Spells/Traps in your GY: You can send 1 Spell/Trap from your Deck to the GY. You can only use each effect of “Matoran Astrologer Nixie” once per turn.

Bionicle: Coming of the Toa (v3.21.6)
Matoric

Nixawa-Matoran Nixie

Tuner Effect MonsterLevel 2 | WATER Warrior | ATK 400 / DEF 500

E’e manas-akiro za lutu ya po, uka manas GAHA za borau ya, arnoro’u po paro’o-sapo ai (Kah-Akiro): O’o o’o uka sapo 1 za kiva ya iza aku ya na vo ke. E’e ohi manas ai, paro’o-sapo za fe-idoya, e apaia bahtu’ai manas aku ai-bahtu ai ta ke ke ka. E’e ohi manas ru, paro’o-sapo za osapya ke ka. E’e at arnoro nuala su a bakuala ko paro’o-sapo za ivo ya, bakuala’u po Doka/Ilhura ru: At sapuru’u a bakuala ko uka Doka/Ilhura 1 ivo ya vo ke. On agiro u uka aro-akiro ai-“Nixawa-Matoran Nixie” ran 1 ko ya voru.

Bionicle: Coming of the Toa (v3.21.6)

Nixie closes out the set, but not without some grammatical quirks of her own. That already begins with the card name that lists her occupation and name, which ends up sounding a bit redundant since Matoric often interprets Matoran names as relating to that individual’s Duty. To slightly alleviate this, I went and attached a little marker -wa (“representative of”) to the job title.

The next eyecatcher lies still before the card text, namely Dehrab (“Tuner”; from dehi-raba “sound finalizer”), and once we finally get into the text, the weirdness continues. Not only is Nixie’s first effect a “when” with multiple requirements, it also operates on an if-else basis when it resolves, with a “then” thrown in for good measure. The result is some pretty involved nesting of o_ka and e_ke, crossing sentence boundaries in a way that might just lose more clarity than the boundaries themselves provide. Also somewhere in there is the term bahtu (“Level”; a generalization of bahtua “sea level”).

On the other hand, the final effect is almost laughably simple by comparison, to the point where I feel comfortable weaseling out of an explanation by simply speaking the magic words: Left as an exercise to the reader.

Final Notes

So does this mean the project is officially going multilingual? Absolutely not, there’s no way I have the time to do this on any kind of larger scale. For the foreseeable future, it’s going to remain a one-time April Fools’ thing.

However, in putting this together, I was able to set the stage fairly well for supporting more than one language in the creation and release processes. As you can see, the card viewer blocks have no problem displaying the information (though I have not bothered to translate card types, Attributes, Monster Types, etc), and I also succeeded in jury-rigging my installation of the ygopic card generator into outputting not only additional languages, but even using different fonts and layouts for Japanese and Matoric. Really, translation time is the only major problem stopping this from being an actual thing.

That is to say, if there’s a language in which you really want to see Bionicle cards, you could probably make it happen by just sending me finished translations 😉

Deck Idea: Nokama’s Secret Village

Once upon a time (last week or so), in the middle of building this website and uploading cards, my mind wandered to Secret Village of the Spellcasters. And in that moment, it hit me. “Wait a minute”, I thought. “I made Nokama a Spellcaster!”

And thus was the birth of Nokama’s Secret Village.

You see, Turaga Nokama has the effect to make herself and the monsters she points to completely unaffected by two out of the three card types, depending on what you banish from the GY as cost. Secret Village prevents your opponent from activating Spell Cards as long as you control a Spellcaster and they don’t. Therefore, with Secret Village active, Nokama could make herself and one other monster you control unaffected by every single effect your opponent can legally use.

Add to that the other two benefits she gets from pointing to a monster – being indestructible by battle and recycling a WATER monster from GY or banished during each of your opponent’s End Phases – and you end up with a fun little challenge to the opponent. Can they use their restricted options to break through your protection, or will you get to recover your resources for a followup push in the next turn?

This by itself is certainly not an unbeatable challenge. Even assuming just running over the monster next to Nokama’s arrow isn’t feasible (due to protection or beefy stats), it’s still possible to use single cards like Kaijus or Evenly Matched that don’t care about “unaffected by effects”, or just use monster-based removal to get rid of Secret Village before exploiting the Spell-shaped hole in Nokama’s defenses. Since Nokama needs to activate an effect to turn on her protection, a negation or removal in response to that will also really screw up the plan. And if your opponent manages to get at least 9200 damage on board, they can just disregard the challenge entirely and beat you to death straight through your feeble little Turaga.

So to make this idea reasonably effective, we still need to combine it with additional threats and/or disruption. I tried to achieve this by tweaking the Mermail/Atlantean-based build I originally came up with for Ga-Koro a bit, here’s how it turned out.

Theory

Most of this is just standard Mermail/Atlantean stuff and you can probably find much better descriptions of that elsewhere than I’m able to write, so I’ll just explain the other additions that specifically help this deck idea.

Crusadia Arboria, being a WATER Warrior, serves as the honorary Ga-Matoran that allows reliably making Nokama. She can either be Special Summoned directly from the deck by Crystron Halqifibrax, or searched out by ROTA or Mermail Abysspike and then Special Summoned to your zone a Link Monster points to (which is why playing Salamangreat Almiraj can really unbrick certain hands). Instant Fusion and Elemental Hero Steam Healer are also a possible route to Nokama.

In addition to Secret Village itself, we play the extra field searchers Metaverse (because getting to the Village anytime before your opponent’s Main Phase is good enough) and Set Rotation (because giving your opponent Ga-Koro probably isn’t going to hurt much, also they can’t activate it anyway with Secret Village up).

For the Abyss-scales that go on Abyssmegalo or Abyssgaios, I included both Cetus and Mizuchi – the former actually gives some additional benefit (such as negating Evenly Matched) when we’ve already locked the opponent out of Spell Cards, while the latter is much better in cases where we can’t get to Secret Village. And the combined ATK boost from having both equipped makes it a whole lot harder to solve the challenge via battle.

A last-minute addition to the side deck that unfortunately never came up in my brief tests is Ice Dragon’s Prison, which in theory should have a bunch of utility in this deck. You can use it to fill Nokama’s zone during your opponent’s turn in case whatever was there originally gets removed, and chances are you’ll actually get the banish for free since your monster will be unaffected by Traps. Honestly might be main deck worthy, but I’d have to test more to be sure.

Random sample hands:

Again, most of this is standard Mermail/Atlantean stuff that probably could be done better, the interesting part is just how Nokama is worked into this.

Practice

I ran about half the usual AI testing circuit with this deck and got some, well, mixed results. The basic strategy of sitting on an invincible pair of Nokama + big body and recycling monsters every turn does often work, but the fact that it only slightly disrupts the opponent’s plays with maybe an Atlantean discard here and a negation there does give them a lot of room to break through the small gaps that do exist. And if they do, it’s going to be pretty hard to turn the tables back because setting up the initial board eats up a lot of resources. Similarly, if they just don’t bother with Nokama and instead build up an annoying board of their own, the one monster you get back in the End Phase might not be enough to mount the kind of offense you need at that point. These issues could potentially be fixed by moving away from pure WATER monsters a bit and including more cards that hinder your opponent with relatively low investment, but that would take some additional effort to figure out and feels a bit less interesting to me since it’s off-theme.

Also, another source of problems was that I’m straight up not smart enough to play Nokama competently. The fact that she immunizes monsters on both sides of the field against a specific, variable subset of cards has been the source of many fuckups leading to probably avoidable losses. The existence of this effect irrefutably proves that I know much more about making Yugioh cards than about playing them.

Anyway, despite the problems found in testing, there were definitely times when things did go as envisioned and I was able to enjoy being on the dispensing end of a soft lockdown facilitated by a 28-piece Lego set from 2001. For an example, check out the video below.

Theme Guide: Ga-Koro (BCOT)

Ga-Koro, Village of Water

Field Spell

During your opponent’s turn, if all monsters in your GY are WATER (min. 1), your opponent cannot activate cards or effects in response to the activation of your WATER monster effects as Chain Link 2 or higher. You can banish 1 monster from your GY; Special Summon 1 WATER monster from your hand in Defense Position, but its effects are negated and it becomes the same Type as the banished monster’s, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of “Ga-Koro, Village of Water” once per turn.

Bionicle: Coming of the Toa (v3.21.6)

Ga-Koro is a beautiful village of leaf huts swimming on the waters of Naho Bay. According to Mata Nui Online Game 2, the central Principle of the Ga-Matoran is Purity, from which they derive Speed. How these concepts translate to card game mechanics was, at least to me, not entirely obvious at first glance, so let’s go over the design in detail.

Effect #1 preserves the purity of your plays by not letting your opponent corrupt them with any dirty responses, as long as your GY is filled purely with WATER monsters. To make this reasonably balanced, it has an additional restriction of only working on effects activated during the opponent’s turn as Chain Link 2 or higher – which usually means quick effects. Because speed, geddit? Incidentally, quick effects that can be used during the opponent’s turn are somewhat common among existing WATER monsters (e.g. Abyssalacia, Crocodragon, the entire Crystron archetype), so that provides ample deck building options.

Effect #2 grants speed in the form of tempo, specifically an extra summon of a WATER monster at the cost of banishing any monster from the GY (which conveniently helps with the setup for Effect #1). The purity aspect here is that it locks you into only summoning WATER monsters from the Extra Deck for the rest of the turn, as is appropriate with this kind of effect. Also, the Type of the summoned monster is changed to match the banished one, which was originally a trick to make up for the lack of WATER Warriors in the game, but is now mostly just another point of purity flavour after I added more Ga-Matoran.

The reason we need specifically WATER Warriors is, of course, the village’s Turaga, Nokama.

Turaga Nokama

Link Effect MonsterLink-2 [▲ ↙] | WATER Spellcaster | ATK 1200

2 monsters, including a WATER Warrior monster
Cannot be destroyed by battle while it points to a monster. (Quick Effect): You can banish 1 card from your GY, then discard 1 card; until the end of this turn, this card and monsters it points to are unaffected by the effects of cards with a different card type (Monster, Spell, and/or Trap) than the card banished to activate this effect, except this card’s. During your opponent’s End Phase, if this card points to a monster (Quick Effect): You can target 1 of your WATER monsters that is banished or in your GY; add it to your hand. You can only use each effect of “Turaga Nokama” once per turn.

Bionicle: Coming of the Toa (v3.21.6)

Noble Kanohi Rau

Equip Spell

If another “Kanohi” card becomes equipped to the equipped monster, destroy this card. Once per turn, if the equipped monster is a “Turaga”, “Toa”, or “Makuta” monster, the first activated effect that targets it becomes “You can move 1 monster in the Main Monster Zone to another Main Monster Zone on its controller’s field, then your opponent can move 1 monster in the Main Monster Zone to another Main Monster Zone on its controller’s field”. If this card is in your GY: You can Tribute 1 monster, then target 1 “Turaga Nokama” in your GY; Special Summon it and equip it with this card. You can only use this effect of “Noble Kanohi Rau” once per turn.

Bionicle: Coming of the Toa (v3.21.6)

In accordance with the particular type of “protection” offered by Ga-Koro, this WATER monster comes with a Quick Effect that you will often want to use on your opponent’s turn: The ability to make Nokama and everything she points to immune to 2 of the 3 card types in the game for the rest of the turn. A funny thing to note is that this immunity, instead of the usual “except its own” clause, makes an exception only for Nokama’s own effects, so you can do stuff like making an opponent’s monster unaffected by its own protection or stat boosts. This way, you can potentially get some benefit out of the arrow pointing to the opponent’s field. Finally, for synergy with both Ga-Koro’s purity concept and the general inclination of WATER monsters towards being discarded for cost, this effect comes at the price of banishing a card from the GY and discarding one. The banished card determines which card type is not included in the granted protection (to keep things a bit more fair and to leave yourself with ways to deal with an opponent’s monster in the relevant zone), while the discard allows triggering effects like Atlantean Heavy Infantry at any time.

Nokama’s other effects further play into this theme of protecting monsters she points to, with herself being indestructible in battle as long as one of those zones is filled (because being unaffected by stuff doesn’t help much if you’re a 1200 ATK monster that can easily be run over) and replenishing the fodder you need for the main effect as a reward if you manage to keep the monster(s) she’s pointing to alive until your opponent’s End Phase. Note that the latter is a quick effect rather than a trigger effect like it would usually be, so you can potentially chain it to something and take advantage of Ga-Koro.

The Kanohi Rau, Mask of Translation, adds a further level of complication by “translating” one targeting effect per turn into a “translation” along the Main Monster Zones. Not only does this functionally negate whatever the original effect meant to accomplish, but it also provides an opportunity to set up a monster placement that is convenient for Nokama.

What’s this? You want more Quick Effects? Well, you’ve come to the right place, because this floating village is populated by more than just its elder.

Matoran Astrologer Nixie

Tuner Effect MonsterLevel 2 | WATER Warrior | ATK 400 / DEF 500

When a monster effect is activated while you control a WATER monster and this card is in your hand (Quick Effect): You can draw 1 card and show it, then if it is a monster, Special Summon this card, and if you do, its Level becomes the shown monster’s Level. Otherwise, discard this card. If this card is sent from the hand or field to the GY, and you have no Spells/Traps in your GY: You can send 1 Spell/Trap from your Deck to the GY. You can only use each effect of “Matoran Astrologer Nixie” once per turn.

Bionicle: Coming of the Toa (v3.21.6)

Matoran Assistant Hahli

Effect MonsterLevel 2 | WATER Warrior | ATK 400 / DEF 700

Other “Matoran” monsters you control cannot be destroyed by card effects. You can only use each of the following effects of “Matoran Assistant Hahli” once per turn. During the Main Phase (Quick Effect): You can inflict 400 damage to your opponent. If a WATER “Matoran” monster(s), except “Matoran Assistant Hahli”, is sent to your GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it during the End Phase.

Bionicle: Challenge of the Rahi (v3.20.4)

C.C. Matoran Maku

Effect MonsterLevel 2 | WATER Warrior | ATK 500 / DEF 200

When your opponent activates a card or effect on the field (Quick Effect): You can Special Summon this card from your hand or GY to your zone in that card’s column, and if you do, change 1 face-up monster on the field to Defense Position. (Quick Effect): You can target 1 other face-up card you control; for the rest of this Chain, or until the end of this turn if it is a “Matoran” monster, it is unaffected by card effects, except its own. You can only use each effect of “C.C. Matoran Maku” once per turn.

Bionicle: Coming of the Toa (v3.21.6)

Matoran Tender Kotu

Effect MonsterLevel 2 | WATER Warrior | ATK 300 / DEF 800

During the Main or Battle Phase (Quick Effect): You can make the monster(s) your opponent currently controls with the highest ATK lose 800 ATK, until the end of this turn. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; its owner draws 1 card, and if they do, return that target to the hand. You can only use each effect of “Matoran Tender Kotu” once per turn.

Bionicle: Beware the Swarm (v3.20.4)

There’s the astrologer Nixie, who can draw you a card and (with some luck) Special Summon herself from the hand in response to any monster effect activated while you control a WATER monster. If you do draw a monster from this effect and thus get Nixie on the field, the included Level modulation combined with her Tuner status could also be helpful in making a big Synchro Monster to pair up with Nokama. If you’re not as lucky with your draw and end up having to discard Nixie, she can potentially still help set up Nokama for granting protection from monsters by putting a Spell/Trap in the GY to banish – but only if you didn’t already have one. This will also trigger when used as material for Nokama or a Synchro or even when discarded for Nokama’s cost, so that particular piece of setup is quite accessible.

Hahli, at this point in time a mere assistant flax maker, does nothing flashy by herself, but provides valuable assistance to her fellow Matoran in various ways. There’s obviously the destruction protection, but the small Quick Effect burn is also not to be underestimated – not because of the damage it deals, but because it gives you +1 chain length and thus a chance to activate more impactful Quick Effects in the range where Ga-Koro shields them from interference, not to mention giving Nixie an opportunity to activate from the hand. The GY effect serves a similar purpose, as it will trigger together with another Ga-Matoran’s floating effect and thus let you either chain block or build the chain the way you want it for Ga-Koro.

Maku even gives us not one, but two quick effects. On the field, you can make a card unaffected by other effects for a single Chain only, which is obviously something that only makes sense as Chain Link 2 or higher and therefore works perfectly for Ga-Koro’s protection. As a little special clause, fellow Matoran get to remain unaffected for an entire turn – imagine it as them being taught to swim, as opposed to just being briefly held above the water like everything else. In the hand or GY, she summons herself when your opponent activates an effect in a free column, which is also inherently at Chain Link 2 or higher.

Finally, Kotu’s Quick Effect lets her calm your opponent’s most ferocious beast with an ATK reduction, a reference to her job of tending to even large Rahi like Tarakava after they leave Makuta’s control. She also comes with a disruptive floating effect (once again, set up so it triggers when discarded for Nokama’s cost) that works best when used on something of yours controlled by your opponent, but may otherwise still be worth it if you can hit a choke point.

And with that, all that’s left is the resident heroine and Main Deck boss, Gali.

Toa Mata Gali

Effect MonsterLevel 6 | WATER Warrior | ATK 2300 / DEF 1800

To Tribute Summon this card face-up, you can Tribute a WATER or “Toa Mata” monster in your hand, except “Toa Mata Gali”, instead of a monster you control. Once per turn, when the turn player’s opponent activates a monster effect, except “Toa Mata Gali” (Quick Effect): You can target 1 other face-up monster on the field; negate its effects, and if you do, this card gains 400 ATK.

Bionicle: Coming of the Toa (v3.21.6)

Great Kanohi Kaukau

Equip Spell

If another “Kanohi” card becomes equipped to the equipped monster, destroy this card. If the equipped monster is a “Toa” or “Makuta” monster, it is unaffected by your opponent’s card effects, unless they target it. If this card is sent to the GY: You can banish 1 monster from your GY; add 1 “Toa Mata Gali” from your Deck to your hand. You can only use this effect of “Great Kanohi Kaukau” once per turn.

Bionicle: Coming of the Toa (v3.21.6)

Now, what does the Toa of Water bring to the aid of her village? You guessed it, another Quick Effect. This one can be chained to any monster effects activated by the turn player’s opponent (for Ga-Koro’s purposes, this particularly means your effects during the opponent’s turn), negates a face-up monster, and gives Gali an ATK boost that can potentially stack to infinity with enough patience. So we basically have three main uses:

  • Bonus disruption during the opponent’s turn whenever you already have a monster effect that can activate (e.g. a Ga-Matoran)
  • Shutting down your opponent’s monster-based disruption on the field during your turn
  • Stacking ATK boosts to get over big monsters in battle (something Ga-Koro otherwise struggles with)

Meanwhile, the Kanohi Kaukau, Mask of Water Breathing, offers an additional layer of protection from non-targeting effects, leaving you free to save your Nokama for something else. Though really it’s just a joke about Torrential Tribute if I’m quite honest.

Sample Deck

https://www.duelingbook.com/deck?id=10264388

Being a WATER-based strategy that discards for cost as one of its key plays, it seemed natural to use Atlanteans, and Mermails along with them. Using (restricted versions of) standard issue combos I will not cover in detail here, you can put out big monsters like Abyssmegalo + Mizuchi, Moulinglacia, or any of the high-Level Synchros in your Extra Deck to serve as the target of Nokama’s protection. Possibly the best you can get is Chengying, because Nokama banishing for cost lets you trigger his effect whenever you damn feel like it and just get rid of two of your opponent’s cards.

To make Nokama herself, we just need to find one of our many Ga-Matoran at any point throughout the combo, which is made easy by Nixie being a Level 2 Tuner, well within the range of what good ol’ Halqifibrax can fetch. Even his effect during the opponent’s turn would be pretty good to put a fresh monster into Nokama’s zone when needed, if not for the fact that the two of them tend to compete for the Extra Monster Zone and thus rarely coexist on the field. Finally, Marincess Coral Anemone comes up a fair bit because she not only extends your combos, but also brings back Nokama in just the right spot to make her live, though not necessarily in the strongest possible configuration.

Best of Test

Best of Test: Ga-Koro (v3.12.10)

Conclusion

Decks centered around Ga-Koro focus mainly on quick effects chained to the opponent’s own plays on their turn. By utilizing Nokama’s solid protection in tandem with disruptive effects like Gali, Maku, Kotu, and even Atlanteans, you can establish a successful control strategy to keep your cards on the board while interfering with the opponent enough to keep victory within reach.