The 2026 Roadmap

Just because your Chronicler is “busy” and your Turaga slightly homeless (wait what) isn’t an excuse not to submit that annual report!

Was a bit short on time for this one, so slightly different format, but still the same old review and preview. The main plans for 2025 went smoothly and we are now well into adapting Mask of Light, and finishing up BPEV meant Best of Test and Theme Guides managed to make their return. Still hoping I’ll get to spread those out a bit more for this expansion.

Next year, we have:

  • April 2026: “Birth of the Rahkshi”, the first wave of Rahkshi support to upgrade the already existing Kraata into something more formidable.
  • August 2026: We’re taking a brief break. Officially it’s vacation time, but depending on the general state of things I would like to tackle some overdue maintenance like letting the card viewer on here handle alt arts correctly.
  • December 2026: “Play Well!”, AKA the -Koro update, AKA the one with the Kolhii stuff. I have devised a recipe to utilize the fresh new inter-village competition going on in the background of the story as support for all of the elemental strategies from BCOT, and here we’ll start cooking in MNGO2 order with Ga-Koro and their first two opponents, Onu-Koro and Ko-Koro.

Only two releases instead of three, but still a lot of neat stuff to look forward to.

Summer break might also be a time to get back on those side quests which were largely neglected this year, the open ones being:

  • Dungeon Duel Monsters: There is now a prototype “Bohrok Invasion” campaign (come check it out on Discord!), but it still has some adjustments to be made that I haven’t gotten around too. Will hopefully happen a bit sooner than summer.
  • Support for YGO Omega: This one has been for the list since forever and I still haven’t touched it, but my aim with it has gradually shifted to making a more generic multi-client scripting adapter – a library of uniform Lua functions that translates calls from scripts to the proper commands for each client, making it possible to write cards once and have them work everywhere. That way we’d also have something like MDPro3 covered at the same time. Maybe in summer.
  • mse2cdb Windows build: Surely one of these days those clever ey aye thingies will be able to just give me a working CMake file for this shit so I don’t have to sit down and deal with it. Also maybe in summer.
  • Figure out Master Duel modding: The state of the art on this still seems to be the same as two years ago – one guy somehow managed it at some point and never told anybody how. Probably not happening this summer either, but maybe a working adapter for MDPro3 will be “close enough”.

Overall, I’m very curious how everything is going to look by the end of next year, and very much hope you’ll be there to check it out as well.

Happy new year!

The 2025 Roadmap

Let’s see how well the plan worked out this year, and how it looks for next year.

All releases planned for 2024 were accomplished smoothly, including the gargantuan task of finishing the Rahi Update in one push so the Kal Saga finale could also fit in. Additionally, the EDOPro repository now massively simplifies installation, and this year’s April Fools’ joke established an alternate route to pursue if Yugioh ever becomes unviable. Quite productive.

For next year, the major milestones will be:

  • April 2025: Finalized BPEV release, with all the cards checked and cleaned and all the decks in working order.
  • August 2025: First look at Bionicle: Mask of Light, the 5th expansion pack! This will feature a small sample of each planned archetype.
  • December 2025: “Search for the Seventh Toa”, the first regular BMOL release. It will cover the archetype that centers on the protagonists of the movie, Jaller and Takua, as well as the Kanohi Avohkii whose bearer they are seeking out.

As for the progress report on side quests:

  • EDOPro repository has been implemented, done.
  • mse2cdb Windows build has seen some progress, but no clue when I’ll actually get it to work. Good thing the Linux version is still doing the job perfectly.
  • Dungen Duel Monsters Campaigns: Mika’s DDM presents an interesting new opportunity to do card-based storytelling, and does actually let you make campaigns with customs. Doesn’t seem too complicated either, so that might just happen if there’s a good window of time.

And that’s that. I’m feeling very excited about a lot of the things coming up, and I hope so are you.

Happy new year!