Designer’s Quip: Rahi in the DARK

As the first part of a series investigating different ways to group the many, many Rahi that appear in Bionicle lore, we look at those that could be given the DARK Attribute – signifying either an especially close connection to their Makuta creators or some other aspect of their nature that makes them best described as a creature of darkness.

See also:

Current Members

At the time of this writing, exactly one DARK Rahi has been implemented – the Manas, monster crabs most notable for acting as the guardians of Makuta’s lair in the 2001 story.

Manas, Monstrous Crab Rahi

Effect MonsterLevel 10 | DARK Aqua | ATK 3200 / DEF 2600

Cannot be targeted or destroyed by your opponent’s card effects. Once per turn, if a Spell/Trap Card is activated: This card gains 800 ATK until the end of this turn. During your Standby Phase: Return this Special Summoned card to your hand.

Bionicle: Challenge of the Rahi (v3.15.5)

This card is functionally the boss of the Normal Pendulum series of Rahi based on the large sets from that year, though it may seem a little underwhelming, being just a big beatstick with solid protection. Now the fact that it already belongs to a fairly well-established group that I would also like to keep intact speaks against the Manas playing a role in a deck built around DARK Rahi, but maybe it’s possible to set things up so that it fits in both.

Potential Members

A superficial evaluation of the unimplemented Rahi that have DARK among their potential Attributes shows that Insect is easily the most common Type, occuring no less than 13 times – half of the 26 lines in the filter. The remainder is spread quite thinly across a great variety of Types: Aqua, Beast, Beast-Warrior, Dinosaur, Dragon, Fish, Reptile, Rock, Winged Beast, and Zombie.

In terms of Levels, 11 of these Rahi are suggested to be Level 4 or lower, another 11 range from Level 5 to 7, and the last 4 are major bosses at Levels 11 and 12. 8-10 are vacant, but as mentioned in the initial overview, these Level estimates shouldn’t be taken too exactly.

DARK Insects

So what’s the deal with those exactly? One of the most standout names on this list are the Visorak, a subset of Rahi who are sure to get a theme entirely to themselves as the main antagonists of the 2005 storyline. While my primary plan for them so far has been to do the usual thing with color-coded villain squads and spread them across the FIRE/WATER/EARTH/WIND Attributes, I noted down the secondary option of making them all DARK because a) their specific powers aren’t really all that elemental and b) they literally serve the Brotherhood of Makuta, an organizations of beings that are all about darkness.

A further argument in support of the DARK Insect Visorak plan is the significant amount of cards adjacent to the horde that could also be fit into that typing. Not only the Venom Flyers who support them in the air, the Gate Guardians who … guard their gates …, and their ultimate weapon Zivon, but also their relatives, the Silver Chute Spiders, and their nocturnal predators, the Metru Mantis. Almost the entire Visorak ecosystem is included within the category of DARK Insect, which would allow for some nice thematic interactions via support cards addressing that category rather than specifically the Visorak archetype. Also, Inzektor synergy sounds cool.

That just leaves a handful of potential DARK Insect Rahi that have nothing to do with Visorak. For examples, the Archives Beast really only fits into DARK as a non-elemental predator that strikes from the shadows, and could be an Insect to go with its powers of mimicry (common among insects). The “Worms” that appear in exactly one maybe-canon fan story meant to explain why there are Bohrok in the Maze of Shadows game (I’m probably not actually implementing those, but who knows) and the Subterranean Worm are victims of a recurring classification issue – by Yugioh precedent, regular old worms would be assigned the Insect Type, but it doesn’t seem very fitting for the various worm Rahi. So while these two examples could be DARK Insects, I’d probably rather go with alternate options, making the Bohrok-controlling Worms Zombies (to match the Krana) and the subterranean one a Reptile (because it really resembles the Duel Terminal alien “Worms” more than the worms we have in reality). A more convincing random Insect is the Niazesk, which I would make DARK since it’s a venomous pest on a special mission assigned by the Makuta.

Two more DARK Insect candidates can be found on Voya Nui: The Fenrakk Spawn have a few reasons for being DARK – they fit in with the Visorak as fellow spiders, they are described as “monstrous” just like the Manas, and the mutated Fenrakk ridden by Vezon would be nice to have as DARK to suit its status as part of the year’s final boss and to provide convenient setup for the Kardas Dragon (more on that below). The Protodax retains its Insect status from the microscopic Protodites, but could be DARK to signify its “monstrous” nature and hostile demeanor. Having too many DARK Ignika guardians could feel a bit redundant, though, so I’m not too sure about that one. The Spine Slug could be an Insect just like the various worms, but I’m leaning more towards Aqua or Reptile with that one.

To summarize, DARK Insect Rahi is a group that will most likely mainly consist of the Visorak and related Rahi, with some potential bits of legacy support in later years. The various worms and the Archive Beast make it possible that some members show up even earlier, but don’t count on it.

Rahi Nui and the Normal Pendulums

I’m trademarking that band name, by the way.

This section right here is probably the one with the most immediate significance out of all the Rahi planning, because its centerpiece, the Rahi Nui, will get its first release in the BPEV expansions at some point in 2023. This giant beast is described as a mashup of Tarakava, Kane-Ra, Muaka, Nui-Jaga, and Nui-Rama – those Rahi that came out as large sets in 2001 and were adapted as Normal Pendulums in BCOR. There could not be a more obvious successor to the previously shown Manas as the boss monster of that group.

Before rambling on, here’s a quick primer on what’s up with these Normal Pendulum Rahi.

Insect

Nui-Rama, Fly Rahi

Normal Pendulum MonsterLevel 5 | Scale 3/3 | WIND Insect | ATK 1800 / DEF 1700

Pendulum Scale = 3
[ Pendulum Effect ]
While you have a Level 5 Insect “Rahi” Pendulum Monster Card in your other Pendulum Zone, your opponent’s cards and effects cannot be activated in response to the Pendulum Summon of a “Rahi” monster. You can target 1 “Rahi” monster you control; Special Summon 1 “Rahi” monster with the same Type and a lower or equal Level from your Deck, but it cannot attack this turn. You can only use this effect of “Nui-Rama, Fly Rahi” once per turn.
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[ Flavor Text ]
A harsh buzz fills the air…a rustle of wings…a dark shape flying out of the sun…the warning signs of a Nui-Rama attack.

Bionicle: Challenge of the Rahi (v3.15.5)

Nui-Jaga, Scorpion Rahi

Normal Pendulum MonsterLevel 5 | Scale 8/8 | EARTH Insect | ATK 2300 / DEF 700

Pendulum Scale = 8
[ Pendulum Effect ]
While you have a Level 5 Insect “Rahi” Pendulum Monster Card in your other Pendulum Zone, cards in your Pendulum Zones cannot be destroyed by your opponent’s card effects. Once per turn: You can add 1 face-up “Rahi” Pendulum Monster in your Extra Deck to your hand, then destroy 1 card in your Pendulum Zone.
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[ Flavor Text ]
Nui-Jaga commonly hunt in packs, which helps to make up for the fact that they are not very fast. One of the creatures will drive prey forward, usually into a canyon, where others wait to strike. Once the target is surrounded, the Nui-Jaga will call to each other. Their cries have been compared to the sound of glass breaking.

Bionicle: Challenge of the Rahi (v3.15.5)

Nui-Kopen, Wasp Rahi

Synchro Effect MonsterLevel 6 | WIND Insect | ATK 2100 / DEF 2000

1 “Rahi” Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; excavate cards from the top of your Deck until you excavate a “Rahi” monster, then, if that monster’s ATK is higher than the target’s, send all excavated cards to the GY and take control of the target until the End Phase. Otherwise, Special Summon that monster and shuffle the remaining cards into the Deck.

Bionicle: Challenge of the Rahi (v3.15.5)
Reptile

Tarakava, Lizard Rahi

Normal Pendulum MonsterLevel 6 | Scale 3/3 | WATER Reptile | ATK 2600 / DEF 1200

Pendulum Scale = 3
[ Pendulum Effect ]
While you have a Level 6 Reptile “Rahi” Pendulum Monster Card in your other Pendulum Zone, your opponent’s cards and effects cannot be activated in response to the Pendulum Summon of a “Rahi” monster. When an opponent’s monster declares a direct attack: You can destroy this card, and if you do, Special Summon 1 face-up “Rahi” Pendulum Monster from your Extra Deck.
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[ Flavor Text ]
The first thing to remember about Tarakava is that even if you can’t see them, they are always there.

Bionicle: Challenge of the Rahi (v3.15.5)

Sand Tarakava, Lizard Rahi

Normal Pendulum MonsterLevel 6 | Scale 8/8 | EARTH Reptile | ATK 2300 / DEF 1800

Pendulum Scale = 8
[ Pendulum Effect ]
While you have a Level 6 Reptile “Rahi” Pendulum Monster Card in your other Pendulum Zone, cards in your Pendulum Zones cannot be destroyed by your opponent’s card effects. Once per turn (Quick Effect): You can target 1 “Rahi” Pendulum Monster you control; place that target in your Pendulum Zone.
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[ Flavor Text ]
Sand Tarakava are slightly smaller than their Tarakava relatives. Their hunting method is to hide under the sand and wait for unsuspecting prey to come near.

Bionicle: Challenge of the Rahi (v3.15.5)

Tarakava-Nui, Lizard King Rahi

Synchro Effect MonsterLevel 7 | WATER Reptile | ATK 2900 / DEF 0

1 “Rahi” Tuner + 1+ non-Tuner monsters
You can target 1 monster your opponent controls; this card loses 1000 ATK, and if it does, shuffle that target into the Deck. You can only Special Summon “Tarakava-Nui, Lizard King Rahi(s)” once per turn.

Bionicle: Challenge of the Rahi (v3.15.5)
Beast

Kane-Ra, Bull Rahi

Normal Pendulum MonsterLevel 7 | Scale 3/3 | EARTH Beast | ATK 2600 / DEF 2300

Pendulum Scale = 3
[ Pendulum Effect ]
While you have a Level 7 Beast “Rahi” Pendulum Monster Card in your other Pendulum Zone, your opponent’s cards and effects cannot be activated in response to the Pendulum Summon of a “Rahi” monster. While you control exactly 1 “Rahi” monster (and no other face-up monsters), that monster gains 1000 ATK and cannot be destroyed by card effects.
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[ Flavor Text ]
Surprisingly, the Kane-Ra Bull is not a herd animal. Unlike some beasts, it does not require others of its kind for protection.

Bionicle: Challenge of the Rahi (v3.15.5)

Muaka, Tiger Rahi

Normal Pendulum MonsterLevel 7 | Scale 8/8 | WATER Beast | ATK 2800 / DEF 1900

Pendulum Scale = 8
[ Pendulum Effect ]
While you have a Level 7 Beast “Rahi” Pendulum Monster Card in your other Pendulum Zone, cards in your Pendulum Zones cannot be destroyed by your opponent’s card effects. If a “Rahi” monster you control destroys an opponent’s monster by battle: Gain LP equal to the destroyed monster’s original ATK.
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[ Flavor Text ]
This Rahi relies primarily on its claws when hunting. Sinking them into its prey, it forces the unfortunate victim to the ground and then finishes the job with its teeth. The Muaka will then carry its kill off to a nearby lair.

Bionicle: Challenge of the Rahi (v3.15.5)

Kuma-Nui, Rat Rahi

Synchro Effect MonsterLevel 8 | EARTH Beast | ATK 3000 / DEF 2500

1 “Rahi” Tuner + 1+ non-Tuner monsters
At the start of the Battle Phase: You can destroy all face-up or all face-down Spell/Trap Cards on the field, then this card gains 500 ATK for each of your cards destroyed this way, until the end of this turn. You can only use this effect of “Kuma-Nui, Rat Rahi” once per turn.

Bionicle: Challenge of the Rahi (v3.15.5)

These are actually one of the main reasons I started thinking about splitting Rahi into Type-based groups, because that’s already how they work – each of Insect, Reptile, and Beast has a pair of 3/8 Normal Pendulum Scales with the same Level, and a Synchro monster (based on related combiners) that is one Level higher. Beyond this basic structure, they also all share Pendulum Effects that make it so your scales can’t be destroyed and your Pendulum Summons can’t be stopped if you pair them up correctly. Finally, the DARK Manas was meant to top off this package as the large man™ you make by Tributing all your Pendulum Summoned fodder.

The Rahi Nui will also be DARK (kind of a no-brainer when it literally lives in the Place of Shadow), but instead of a large main deck monster it’s going to be the first (and maybe only) Rahi Fusion, as is only fitting for this kind of Frankenstein combination. Without giving away too much of my already fairly specific plans for its effect, I will say that it’s going to 1) interact with both Rahi Normal Monsters and DARK Rahi to simplify its summoning, 2) take on the Types (and maybe Attributes?) of whatever Rahi are used as its material, and 3) provide a way to cheat out matching Synchros. Point 2 is why I have its Type noted as Dinosaur rather than something that fits its canon components – would be a waste to overlap with those, after all. I guess something like Fiend would work even better since it appears nowhere else in the spreadsheet, but I kind of want to keep that one reserved for the Makuta themselves.

With regards to point 1, it’s worth taking another look at the possibly Insect-Type Subterranean Worm, because that one is also planned for BPEV and in fact originates from the exact same novel. If DARK Rahi help bring out the Rahi Nui more easily, it probably would be good to have more than just the Manas, so putting one into the Extra Deck as a Synchro would really boost accessibility. In that case, the Rahi Nui synergy should also be kept in mind for the choice of its Type, though at this point in time I’m not sure of how that impacts it.

There’s also a second Rahi Nui card representing its more powerful original form planned, but that one isn’t until the Metru Nui story, so it’s going to be a while before it comes up.

And the Rest

The remaining Rahi which I noted with the DARK Attribute for one reason or another don’t have all that much to do with each other, so let’s just go over them in order real quick:

  • Kardas was created from a mutated specimen of the Fenrakk Spawn we already saw in the DARK Insect section, so if that is DARK, so is this. Intuitively it makes more sense to have it be FIRE, what with being born in a pool of lava, but there’s already a large Dragon Rahi with a much stronger claim to that Attribute: the Kanohi Dragon. Besides, DARK Dragon is a conveniently well-supported typing on the Yugioh side of things, and some of those also look quite fiery.
  • Krahka is a shapeshifter and therefore pretty hard to classify, but for its Attribute I’d either pick EARTH because it lives underground or DARK because shapeshifting is a “dark magic” kind of power. Similarly, assigning a Type to something that can take various forms is hard, and I just went with Psychic for its supernatural abilites. Having such an unusual Type might be convenient for Rahi Nui reasons … except it won’t help you with the “cheating Rahi out from the Extra Deck” part because no other Rahi has it. Hmmm.
  • Nivawk qualifies for the DARK Attribute by virtue of closeness to Makuta, being pretty much a personal pet. And Winged Beast is actually a Type missing from the Normal Pendulums that the Rahi Nui could put to good use.
  • The Kraawa acts like a black hole with its limitless energy absorption, and so into DARK it goes. Beast is also a decent Type to have represented.
  • The Dark Hunter Minion could technically be a Rahi, though I’m probably not going to go that route. If I did, though, he’d fill the niche of a DARK Beast-Warrior, which is again a Type not really common among Rahi.
  • The Archives Beast was already mentioned as a potential Insect for its mimicry, but could also be a Beast for … you get one guess. However, that’s a bit redundant with the Kraawa, and it’s not like there’s going to be a critical mass of DARK Beasts either way.
  • Energy Hounds could be either LIGHT or DARK since their main ability is “tracking energy”, but I’m leaning more towards LIGHT.
  • The Makuta Fish would be DARK for no deeper reason than it’s name (which is itself kind of a problem because it would be part of the Makuta archetype), but if implemented this way, that would also check off the Fish Type. And since it first appears in Tales of the Masks, it could actually come out together with the Rahi Nui in BPEV.
  • The Spine Slug, a parasite that feeds on the rage of Skakdi, can only be DARK on account of its ability, but as a Slug it’s in a similar ambigouous place as worms when it comes to Type. Aqua and Insect both work, but I almost think Reptile might be the best choice because my current plans make the Piraka (and therefore all Skakdi) Reptiles as well.
  • The Mountain of Xia is a giga-scale Rahi that would be a giant boss monster of the unique DARK Rock typing. Unless I go real fancy and make it a Field Spell …
  • Cliff Screecher and Necrofinch are two DARK Winged Beasts with wonderfully edgy death-related traits, the former being a lich in mythology and a sadistic bastard in reality and the latter somehow continuing to sing after death. Both of these would be good additions as small Rahi with interesting abilities.
  • The Night Creeper is a one-off mention of a nocturnal Rahi that could fill the role of a mid-sized DARK Reptile, if needed.
  • A hybrid of a Rahi and a Shadow Matoran that would be a DARK Beast-Warrior in place of Minion.

What becomes clear from all these examples is that DARK Rahi don’t really take off until Metru Nui, but from there on there’s consistent opportunities for support – mostly Insects, but also others. What they’re missing is a dedicated boss monster, since the Zivon is more for Visorak specifically and The Mountain would be strange (but not technically impossible) to have in such a central role. Maybe the ease of Rahi Nui access is enough to make up for that, especially considering the stronger original form that isn’t directly reflected in the spreadsheet …

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