As the first part of a series investigating different ways to group the many, many Rahi that appear in Bionicle lore, we look at those that could be given the DARK Attribute – signifying either an especially close connection to their Makuta creators or some other aspect of their nature that makes them best described as a creature of darkness.
See also:
- The Rahi Spreadsheet – The data all of this is based on
- The Shapes and Sizes of Rahi – Overview of all Rahi groupings
Current Members
At the time of this writing, exactly one DARK Rahi has been implemented – the Manas, monster crabs most notable for acting as the guardians of Makuta’s lair in the 2001 story.
Manas, Monstrous Crab Rahi
Effect MonsterLevel 10 | DARK Aqua | ATK 3200 / DEF 2600Gains 400 ATK/DEF for each face-up Spell/Trap on the field. You can only use each of the following effects of “Manas, Monstrous Crab Rahi” once per turn. You can discard this card; add 1 “Rahi” Normal Monster from your Deck to your hand. During your opponent’s turn, if you control a “Rahi” Normal Monster Card (Quick Effect): You can Special Summon this card from your GY, and if you do, it is unaffected by other monsters’ effects, also return it to the hand during the End Phase.
This card is functionally the boss of the Normal Pendulum series of Rahi based on the large sets from that year, though it may seem a little underwhelming, being just a big beatstick with solid protection. Now the fact that it already belongs to a fairly well-established group that I would also like to keep intact speaks against the Manas playing a role in a deck built around DARK Rahi, but maybe it’s possible to set things up so that it fits in both.
Potential Members
A superficial evaluation of the unimplemented Rahi that have DARK among their potential Attributes shows that Insect is easily the most common Type, occuring no less than 13 times – half of the 26 lines in the filter. The remainder is spread quite thinly across a great variety of Types: Aqua, Beast, Beast-Warrior, Dinosaur, Dragon, Fish, Reptile, Rock, Winged Beast, and Zombie.
In terms of Levels, 11 of these Rahi are suggested to be Level 4 or lower, another 11 range from Level 5 to 7, and the last 4 are major bosses at Levels 11 and 12. 8-10 are vacant, but as mentioned in the initial overview, these Level estimates shouldn’t be taken too exactly.
DARK Insects
So what’s the deal with those exactly? One of the most standout names on this list are the Visorak, a subset of Rahi who are sure to get a theme entirely to themselves as the main antagonists of the 2005 storyline. While my primary plan for them so far has been to do the usual thing with color-coded villain squads and spread them across the FIRE/WATER/EARTH/WIND Attributes, I noted down the secondary option of making them all DARK because a) their specific powers aren’t really all that elemental and b) they literally serve the Brotherhood of Makuta, an organizations of beings that are all about darkness.
A further argument in support of the DARK Insect Visorak plan is the significant amount of cards adjacent to the horde that could also be fit into that typing. Not only the Venom Flyers who support them in the air, the Gate Guardians who … guard their gates …, and their ultimate weapon Zivon, but also their relatives, the Silver Chute Spiders, and their nocturnal predators, the Metru Mantis. Almost the entire Visorak ecosystem is included within the category of DARK Insect, which would allow for some nice thematic interactions via support cards addressing that category rather than specifically the Visorak archetype. Also, Inzektor synergy sounds cool.
That just leaves a handful of potential DARK Insect Rahi that have nothing to do with Visorak. For examples, the Archives Beast really only fits into DARK as a non-elemental predator that strikes from the shadows, and could be an Insect to go with its powers of mimicry (common among insects). The “Worms” that appear in exactly one maybe-canon fan story meant to explain why there are Bohrok in the Maze of Shadows game (I’m probably not actually implementing those, but who knows) and the Subterranean Worm are victims of a recurring classification issue – by Yugioh precedent, regular old worms would be assigned the Insect Type, but it doesn’t seem very fitting for the various worm Rahi. So while these two examples could be DARK Insects, I’d probably rather go with alternate options, making the Bohrok-controlling Worms Zombies (to match the Krana) and the subterranean one a Reptile (because it really resembles the Duel Terminal alien “Worms” more than the worms we have in reality). A more convincing random Insect is the Niazesk, which I would make DARK since it’s a venomous pest on a special mission assigned by the Makuta.
Two more DARK Insect candidates can be found on Voya Nui: The Fenrakk Spawn have a few reasons for being DARK – they fit in with the Visorak as fellow spiders, they are described as “monstrous” just like the Manas, and the mutated Fenrakk ridden by Vezon would be nice to have as DARK to suit its status as part of the year’s final boss and to provide convenient setup for the Kardas Dragon (more on that below). The Protodax retains its Insect status from the microscopic Protodites, but could be DARK to signify its “monstrous” nature and hostile demeanor. Having too many DARK Ignika guardians could feel a bit redundant, though, so I’m not too sure about that one. The Spine Slug could be an Insect just like the various worms, but I’m leaning more towards Aqua or Reptile with that one.
To summarize, DARK Insect Rahi is a group that will most likely mainly consist of the Visorak and related Rahi, with some potential bits of legacy support in later years. The various worms and the Archive Beast make it possible that some members show up even earlier, but don’t count on it.
Rahi Nui and the Normal Pendulums
I’m trademarking that band name, by the way.
This section right here is probably the one with the most immediate significance out of all the Rahi planning, because its centerpiece, the Rahi Nui, will get its first release in the BPEV expansions at some point in 2023. This giant beast is described as a mashup of Tarakava, Kane-Ra, Muaka, Nui-Jaga, and Nui-Rama – those Rahi that came out as large sets in 2001 and were adapted as Normal Pendulums in BCOR. There could not be a more obvious successor to the previously shown Manas as the boss monster of that group.
Before rambling on, here’s a quick primer on what’s up with these Normal Pendulum Rahi.
Nui-Rama, Fly Rahi
Normal Pendulum MonsterLevel 5 | Scale 1/1 | WIND Insect | ATK 1800 / DEF 1700[ Pendulum Effect ]
You can target 1 face-up monster you control; Special Summon 1 Insect “Rahi” monster with a lower or equal Level from your Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. You can only use this effect of “Nui-Rama, Fly Rahi” once per turn.
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A harsh buzz fills the air…a rustle of wings…a dark shape flying out of the sun…the warning signs of a Nui-Rama attack.
Nui-Jaga, Scorpion Rahi
Normal Pendulum MonsterLevel 5 | Scale 8/8 | EARTH Insect | ATK 2300 / DEF 700[ Pendulum Effect ]
If an Insect “Rahi” monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 face-up monster on the field; destroy it, and if it was an Insect “Rahi” monster, you can add 1 Insect “Rahi” monster with a different name from your Deck to your hand. You can only use this effect of “Nui-Jaga, Scorpion Rahi” once per turn.
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Nui-Jaga commonly hunt in packs, which helps to make up for the fact that they are not very fast. One of the creatures will drive prey forward, usually into a canyon, where others wait to strike. Once the target is surrounded, the Nui-Jaga will call to each other. Their cries have been compared to the sound of glass breaking.
Nui-Kopen, Wasp Rahi
Synchro Effect MonsterLevel 6 | WIND Insect | ATK 2100 / DEF 20001 “Rahi” Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can take 1 “Rahi” Spell/Trap from your Deck, and either add it to your hand or send it to the GY. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon 1 Level 2 or lower “Rahi” Tuner from your hand or GY, but negate its effects. You can only use each effect of “Nui-Kopen, Wasp Rahi” once per turn.
Tarakava, Lizard Rahi
Normal Pendulum MonsterLevel 6 | Scale 1/1 | WATER Reptile | ATK 2600 / DEF 1200[ Pendulum Effect ]
When an attack is declared involving an opponent’s monster: You can target 1 Reptile “Rahi” Monster Card in your Spell & Trap Zone; Special Summon it (but it cannot attack directly this turn), and if you do, destroy that opponent’s monster. You can only use this effect of “Tarakava, Lizard Rahi” once per turn.
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The first thing to remember about Tarakava is that even if you can’t see them, they are always there.
Sand Tarakava, Lizard Rahi
Normal Pendulum MonsterLevel 6 | Scale 8/8 | EARTH Reptile | ATK 2300 / DEF 1800[ Pendulum Effect ]
Reptile “Rahi” monsters in your leftmost or rightmost Main Monster Zone gain this effect.
●Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone as a Continuous Spell, or if it is a Pendulum Monster, you can place it in your Pendulum Zone instead.
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Sand Tarakava are slightly smaller than their Tarakava relatives. Their hunting method is to hide under the sand and wait for unsuspecting prey to come near.
Tarakava-Nui, Lizard King Rahi
Synchro Effect MonsterLevel 7 | WATER Reptile | ATK 2900 / DEF 01 “Rahi” Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target up to 2 cards your opponent controls; this card loses exactly 1000 ATK for each targeted card, and if it does, shuffle them into the Deck. You can only use this effect of “Tarakava-Nui, Lizard King Rahi” once per turn. Loses 1000 ATK during your Main Phase only. While this card is a Continuous Spell, “Rahi” cards you control cannot be destroyed by your opponent’s card effects.
Kane-Ra, Bull Rahi
Normal Pendulum MonsterLevel 7 | Scale 1/1 | EARTH Beast | ATK 2600 / DEF 2300[ Pendulum Effect ]
Once per turn, if a monster(s) in your possession is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, then Special Summon 1 Beast or Winged Beast “Rahi” monster from your hand or GY, with a different name from the cards you currently control, and if you do, it gains 1000 ATK until the end of this turn.
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Surprisingly, the Kane-Ra Bull is not a herd animal. Unlike some beasts, it does not require others of its kind for protection.
Muaka, Tiger Rahi
Normal Pendulum MonsterLevel 7 | Scale 8/8 | WATER Beast | ATK 2800 / DEF 1900[ Pendulum Effect ]
During your Main Phase: You can destroy 1 other “Rahi” Monster Card in your hand or face-up field, and if you do, add 1 Beast or Winged Beast “Rahi” monster from your Deck to your hand, except “Muaka, Tiger Rahi”. You can only use this effect of “Muaka, Tiger Rahi” once per turn.
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This Rahi relies primarily on its claws when hunting. Sinking them into its prey, it forces the unfortunate victim to the ground and then finishes the job with its teeth. The Muaka will then carry its kill off to a nearby lair.
Kuma-Nui, Rat Rahi
Synchro Effect MonsterLevel 8 | EARTH Beast | ATK 3000 / DEF 25001 “Rahi” Tuner + 1+ non-Tuner monsters
Gains 300 ATK for each other “Rahi” card you control. If this card battles an opponent’s monster, at the start of the Damage Step: You can activate this effect; change that opponent’s monster to Attack Position, also negate its effects until the end of this turn.
These are actually one of the main reasons I started thinking about splitting Rahi into Type-based groups, because that’s already how they work – each of Insect, Reptile, and Beast has a pair of 3/8 Normal Pendulum Scales with the same Level, and a Synchro monster (based on related combiners) that is one Level higher. Beyond this basic structure, they also all share Pendulum Effects that make it so your scales can’t be destroyed and your Pendulum Summons can’t be stopped if you pair them up correctly. Finally, the DARK Manas was meant to top off this package as the large man™ you make by Tributing all your Pendulum Summoned fodder.
The Rahi Nui will also be DARK (kind of a no-brainer when it literally lives in the Place of Shadow), but instead of a large main deck monster it’s going to be the first (and maybe only) Rahi Fusion, as is only fitting for this kind of Frankenstein combination. Without giving away too much of my already fairly specific plans for its effect, I will say that it’s going to 1) interact with both Rahi Normal Monsters and DARK Rahi to simplify its summoning, 2) take on the Types (and maybe Attributes?) of whatever Rahi are used as its material, and 3) provide a way to cheat out matching Synchros. Point 2 is why I have its Type noted as Dinosaur rather than something that fits its canon components – would be a waste to overlap with those, after all. I guess something like Fiend would work even better since it appears nowhere else in the spreadsheet, but I kind of want to keep that one reserved for the Makuta themselves.
With regards to point 1, it’s worth taking another look at the possibly Insect-Type Subterranean Worm, because that one is also planned for BPEV and in fact originates from the exact same novel. If DARK Rahi help bring out the Rahi Nui more easily, it probably would be good to have more than just the Manas, so putting one into the Extra Deck as a Synchro would really boost accessibility. In that case, the Rahi Nui synergy should also be kept in mind for the choice of its Type, though at this point in time I’m not sure of how that impacts it.
There’s also a second Rahi Nui card representing its more powerful original form planned, but that one isn’t until the Metru Nui story, so it’s going to be a while before it comes up.
And the Rest
The remaining Rahi which I noted with the DARK Attribute for one reason or another don’t have all that much to do with each other, so let’s just go over them in order real quick:
- Kardas was created from a mutated specimen of the Fenrakk Spawn we already saw in the DARK Insect section, so if that is DARK, so is this. Intuitively it makes more sense to have it be FIRE, what with being born in a pool of lava, but there’s already a large Dragon Rahi with a much stronger claim to that Attribute: the Kanohi Dragon. Besides, DARK Dragon is a conveniently well-supported typing on the Yugioh side of things, and some of those also look quite fiery.
- Krahka is a shapeshifter and therefore pretty hard to classify, but for its Attribute I’d either pick EARTH because it lives underground or DARK because shapeshifting is a “dark magic” kind of power. Similarly, assigning a Type to something that can take various forms is hard, and I just went with Psychic for its supernatural abilites. Having such an unusual Type might be convenient for Rahi Nui reasons … except it won’t help you with the “cheating Rahi out from the Extra Deck” part because no other Rahi has it. Hmmm.
- Nivawk qualifies for the DARK Attribute by virtue of closeness to Makuta, being pretty much a personal pet. And Winged Beast is actually a Type missing from the Normal Pendulums that the Rahi Nui could put to good use.
- The Kraawa acts like a black hole with its limitless energy absorption, and so into DARK it goes. Beast is also a decent Type to have represented.
- The Dark Hunter Minion could technically be a Rahi, though I’m probably not going to go that route. If I did, though, he’d fill the niche of a DARK Beast-Warrior, which is again a Type not really common among Rahi.
- The Archives Beast was already mentioned as a potential Insect for its mimicry, but could also be a Beast for … you get one guess. However, that’s a bit redundant with the Kraawa, and it’s not like there’s going to be a critical mass of DARK Beasts either way.
- Energy Hounds could be either LIGHT or DARK since their main ability is “tracking energy”, but I’m leaning more towards LIGHT.
- The Makuta Fish would be DARK for no deeper reason than it’s name (which is itself kind of a problem because it would be part of the Makuta archetype), but if implemented this way, that would also check off the Fish Type. And since it first appears in Tales of the Masks, it could actually come out together with the Rahi Nui in BPEV.
- The Spine Slug, a parasite that feeds on the rage of Skakdi, can only be DARK on account of its ability, but as a Slug it’s in a similar ambigouous place as worms when it comes to Type. Aqua and Insect both work, but I almost think Reptile might be the best choice because my current plans make the Piraka (and therefore all Skakdi) Reptiles as well.
- The Mountain of Xia is a giga-scale Rahi that would be a giant boss monster of the unique DARK Rock typing. Unless I go real fancy and make it a Field Spell …
- Cliff Screecher and Necrofinch are two DARK Winged Beasts with wonderfully edgy death-related traits, the former being a lich in mythology and a sadistic bastard in reality and the latter somehow continuing to sing after death. Both of these would be good additions as small Rahi with interesting abilities.
- The Night Creeper is a one-off mention of a nocturnal Rahi that could fill the role of a mid-sized DARK Reptile, if needed.
- A hybrid of a Rahi and a Shadow Matoran that would be a DARK Beast-Warrior in place of Minion.
What becomes clear from all these examples is that DARK Rahi don’t really take off until Metru Nui, but from there on there’s consistent opportunities for support – mostly Insects, but also others. What they’re missing is a dedicated boss monster, since the Zivon is more for Visorak specifically and The Mountain would be strange (but not technically impossible) to have in such a central role. Maybe the ease of Rahi Nui access is enough to make up for that, especially considering the stronger original form that isn’t directly reflected in the spreadsheet …