Bionicle: Coming of the Toa Bionicle: Challenge of the Rahi Bionicle: Beware the Swarm Bionicle: Protodermic Evolution Tarakava, Lizard Rahi Kane-Ra, Bull Rahi Nui-Jaga, Scorpion Rahi Muaka, Tiger Rahi Nui-Rama, Fly Rahi Manas, Monstrous Crab Rahi Fikou, Spider Rahi Sand Tarakava, Lizard Rahi Fusa, Kangaroo Rahi Kuma-Nui, Rat Rahi Nui-Kopen, Wasp Rahi Gukko-Kahu, Hawk Rahi Tarakava-Nui, Lizard King Rahi Dikapi, Ostrich Rahi Infected Kanohi I am Nothing The Makuta Mangaia, Lair of Makuta Takea, Shark Rahi Bog Snake, Venomous Rahi Hikaki, Dragon Rahi Hoto, Firebug Rahi Husi, Ostrich Rahi Kofo-Jaga, Scorpion Rahi Makika, Toad Rahi Ruki, Fish Rahi Shore Turtle, Shelled Rahi Taku, Duck Rahi Vako, Rhino Rahi Ussal, Crab Rahi Kirikori-Nui, Locust Rahi Electric Bug, Zapping Rahi Mahi, Goat Rahi Mata Nui Cow, Bovine Rahi Moa, Bird Rahi Ranama, Lava Lurker Rahi Vatuka The Island’s Dark Tyrant Encounter in the Drifts Devastation of the Rahi Siege of the Rahi Infection of the Rahi Rahi Swarm The Ussalry Arrives Matoran Guard Captain Jala Matoran Assistant Hahli Matoran Racer Onepu Matoran Champion Huki Matoran Translator Matoro Matoran Pilot Kongu Rahi Hive Showdown Kewa, Vulture Rahi Cliff Bug, Hopper Rahi Lightstone Cavern of Light Daikau Trap Hole Mana Ko, Guardian Rahi Vuata Maca Tree Brakas, Monkey Rahi The Drifts of Ko-Wahi Red Star of Prophecies Shadow Toa Fikou-Nui, Tarantula Rahi Lightfish, Luminescent Rahi 2.0.0 3.15.5 4.7.3 en
Devastation of the Rahi Spell Destroy any number of other “Rahi” cards you control, and if you do, send the same number of cards your opponent controls to the GY. You can banish this card and 1 “Rahi” monster from your GY, then target 1 card on the field; destroy it, or if you control a “Rahi” Synchro Monster, you can banish it instead. You can only use 1 “Devastation of the Rahi” effect per turn, and only once that turn.
Bionicle: Challenge of the Rahi (v4.7.3)